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effect_tape_delay.cpp
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144 lines (103 loc) · 3.56 KB
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/* Audio Library for Teensy 3.X
* Copyright (c) 2014, Paul Stoffregen, paul@pjrc.com
*
* Development of this audio library was funded by PJRC.COM, LLC by sales of
* Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop
* open source software by purchasing Teensy or other PJRC products.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice, development funding notice, and this permission
* notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
Interpolated delay time gives delay effect with a tape like response.
Control of this interpolation speed and delay sample rate is now possible
todo:
arbitrary sample rate control rather than just divide
interpolate between sample mode rather than interpolate time
arbitraty multi tap
*/
#include "effect_tape_delay.h"
#include "arm_math.h"
void AudioEffectTapeDelay::begin(short *delayline,int max_len,int dly_len, short redux, short lerp)
{
max_dly_len=max_len-1;
desired_delay_length = dly_len;
if (desired_delay_length>max_dly_len){
desired_delay_length=max_dly_len;
}
l_delayline = delayline;
write_head = 0;
rate_redux=redux;
lerp_len=lerp;
}
int16_t AudioEffectTapeDelay::length(int dly_len)
{
desired_delay_length = dly_len;
if (desired_delay_length>max_dly_len){
desired_delay_length=max_dly_len;
}
return delay_length;
}
void AudioEffectTapeDelay::update(void)
{
audio_block_t *block;
short *bp;
//static uint32_t preva;
static short tick,tock;
int input1;
if(l_delayline == NULL)return;
int max_dly_len_m=max_dly_len;
block = receiveWritable(0);
if(block) {
bp = block->data;
for(int i = 0;i < AUDIO_BLOCK_SAMPLES;i++) {
tick++;
if (tick>lerp_len){
if (delay_length<desired_delay_length-8){
delay_length++;
}
if (delay_length>desired_delay_length+8){
delay_length--;
}
tick=0;
}
// increment the index into the circular delay line buffer
tock++;
if (tock>rate_redux){
tock=0;
write_head++;
}
// wrap the index around if necessary
if(write_head >= max_dly_len_m) {
write_head = 0;
//digitalWrite(3,tock);
}
read_head = ((write_head) + delay_length);
if (read_head > (max_dly_len_m-1)){
read_head-=(max_dly_len_m);
}
l_delayline[write_head] = (*bp + feedback)/2;
input1 = *bp;
l_delayline[write_head] = *bp ;
input1 = *bp;
*bp++ = l_delayline[read_head];
feedback = (l_delayline[read_head]+input1)/2;
}
// send the effect output to the left channel
transmit(block);
release(block);
}
}