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app.js
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64 lines (48 loc) · 1.62 KB
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/**
* Front controller for the application server
*
* Sets up the server and default routes.
*/
// Module dependencies
var express = require('express');
var nowjs = require('now');
// Initialize app
var app = module.exports = express.createServer().listen(3000);
var everyone = nowjs.initialize(app);
// Configuration app
app.configure(function(){
app.set('views', __dirname + '/views');
app.set('view engine', 'ejs');
app.use(express.bodyParser());
app.use(express.methodOverride());
app.use(app.router);
app.use(express.static(__dirname + '/public'));
});
app.configure('development', function(){
app.use(express.errorHandler({ dumpExceptions: true, showStack: true }));
});
app.configure('production', function(){
app.use(express.errorHandler());
});
everyone.now.joinGame = function(gameId){
this.user.game = gameId;
nowjs.getGroup(this.user.game).addUser(this.user.clientId);
console.log(this.user.clientId + ' joined game ' + this.user.game);
};
everyone.on('leave', function(){
if (this.user.game) {
var group = nowjs.getGroup(this.user.game);
group.now.playerLeft(this.user);
console.log(this.user.clientId + ' left game ' + this.user.game);
}
});
// A catch-all to make sure the user specifies a game
app.get('/', function(request, response){
response.render('nogame');
});
// Load the game screen for the specified game
app.get('/game/:id', function(request, response){
response.render('game', {id: request.params.id});
});
// Some details about the server
console.log("Server listening on port %d in %s mode", app.address().port, app.settings.env);