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main.cpp
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68 lines (66 loc) · 2.52 KB
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#include <iostream>
#include <ncurses.h>
#include "entity/player/player_handler.h"
#include "field/field_builder.h"
#include "input_output/implementations/file_wrapper.h"
#include "game/game.h"
#include "input_output/implementations/test_input.h"
#include "input_output/implementations/test_output.h"
#include "input_output/implementations/file_input.h"
#include "game/menu/menu_builder.h"
#include "game/level/level_builder.h"
#include "input_output/implementations/OutputSFML.h"
#include "input_output/implementations/InputSFML.h"
#include "logging/message/impl/new_level_message.h"
#include "logging/impl/cout_writer.h"
#include "logging/impl/file_writer.h"
#include <SFML/Graphics.hpp>
#define LEVEL_COUNT 2
int main() {
CoutWriter coutWriter;
FileWriter fileWriter("../log.txt");
Logger logger;
std::cout << "Logging to cout? [y/n] ";
char setting;
std::cin >> setting;
if (setting == 'y' || setting == 'Y')
logger.addSuscriber(&coutWriter);
std::cout << "Logging to file? [y/n] ";
std::cin >> setting;
if (setting == 'y' || setting == 'Y')
logger.addSuscriber(&fileWriter);
// FileWrapper file("inputs.txt");
// FileInput input(&file);
sf::RenderWindow window(sf::VideoMode(1280, 720), "Lost Fortune", sf::Style::Titlebar | sf::Style::Close);
FileWrapper file("keyboard_config.txt");
InputSFML input(&file, std::make_shared<Logger>(logger));
OutputSFML output(window, input.getKeyboardEvents());
file.reopen("main_menu.txt");
Menu main = MenuBuilder::buildMenu(&file);
file.reopen("select_menu.txt");
Menu select = MenuBuilder::buildMenu(&file);
file.reopen("death_menu.txt");
Menu death = MenuBuilder::buildMenu(&file);
file.reopen("win_menu.txt");
Menu win = MenuBuilder::buildMenu(&file);
std::map<std::string, Menu> menus = {
{"main", main},
{"select", select},
{"death", death},
{"win", win},
};
LevelBuilder levelBuilder;
std::vector<Level> levels;
FileWrapper fieldFile(0);
for (size_t i = 0; i < LEVEL_COUNT; i++) {
file.reopen("level" + std::to_string(i) + ".txt");
fieldFile.reopen("field" + std::to_string(i) + ".txt");
levels.push_back(levelBuilder.buildLevel(&file, &fieldFile));
}
// TestInput input;
// TestOutput output;
ChangeObserver observer(std::make_shared<OutputSFML>(output), std::make_shared<Logger>(logger));
Game game{menus, levels};
game.routine(std::make_shared<ChangeObserver>(observer), &input);
return 0;
}