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docs/usecases.md

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@@ -18,16 +18,17 @@ Below are example research projects that demonstrate how the EDIA modules can be
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#### Equipment
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* Platform: PC VR
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* Headset: HTC Vive Pro
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* Eye Tracker: Tobii TX300
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* Eye Tracker: Tobii with HTC SRanipal SDK
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* Interaction: HTC Vive Controllers
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#### EDIA Modules
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* :edia-edia_rounded: EDIA Core v0.1
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* :edia-Edia_Eye_Orange: EDIA Eye v0.1
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* :edia-Edia_Eye_Orange: EDIA Eye Vive v0.1
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* :edia-edia_rounded: EDIA Core
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* :edia-Edia_Eye_Orange: EDIA Eye
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* :edia-Edia_Eye_Orange: EDIA Eye Vive
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#### External Links:
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:octicons-file-24:[ Published Paper](https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2025.1567854/full){:target="_blank"}<br>
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:octicons-file-24:[ Published Paper](https://edia-toolbox.github.io){:target="_blank"}<br>
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:material-open-in-new:{ .middle }[ Project page](https://edia-toolbox.github.io)<br>
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- ### ![Project B](assets/Affective.png){ width=50 } Affective VR { .usecase-head }
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#### Equipment:
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* Platform: PC VR
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* Headset: HTC Vive Pro
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* Eye Tracker: Tobii TX300
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* Eye Tracker: Tobii with HTC SRanipal SDK
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* Interaction: HTC Vive Controllers
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#### EDIA Modules:
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* :edia-edia_rounded: EDIA Core v0.1
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* :edia-Edia_Eye_Orange: EDIA Eye v0.1
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* :edia-Edia_Eye_Orange: EDIA Eye Vive v0.1
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* :edia-edia_rounded: EDIA Core
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* :edia-Edia_Eye_Orange: EDIA Eye
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* :edia-Edia_Eye_Orange: EDIA Eye Vive
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* :edia-Edia_Lsl_Yellow: EDIA LSL
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#### External Links:
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:octicons-file-24:[ Published Paper](https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2025.1567854/full){:target="_blank"}<br>
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* Interaction: HTC Vive Controllers
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#### EDIA Modules:
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* :edia-edia_rounded: EDIA Core v0.1
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* :edia-Edia_Eye_Orange: EDIA Eye v0.1
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* :edia-Edia_Eye_Orange: EDIA Eye Varjo v0.1
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* :edia-edia_rounded: EDIA Core
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* :edia-Edia_Eye_Orange: EDIA Eye
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* :edia-Edia_Eye_Orange: EDIA Eye Varjo
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#### External Links:
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:octicons-file-24:[ Published Paper](https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2025.1567854/full){:target="_blank"}<br>
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:material-open-in-new:{ .middle }[ Thefirstfloor project page](https://www.behance.net/gallery/208265939/Affective-VR)<br>
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:octicons-file-24:[ Published Paper](https://edia-toolbox.github.io){:target="_blank"}<br>
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:material-open-in-new:{ .middle }[ Project page](https://edia-toolbox.github.io)<br>
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- ### ![Project B](assets/Placeholder.png){ width=50 } IVRNN { .usecase-head }
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<i>Period: 2022=23</i><br>
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Immersive Virtual Reality for Naturalistic Neuroscience.
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#### Equipment:
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* Platform: PC VR
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* Headset: HTC Vive Pro
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* Eye Tracker: Tobii TX300
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* Interaction: HTC Vive Controllers
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* Platforms: PC VR, Android
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* Headset: Meta Quest pro, Pico 4
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* Eye Tracker: Meta, Tobii
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* Interaction: Meta, Pico Controllers
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#### EDIA Modules:
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* :edia-edia_rounded: EDIA Core v0.1
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* :edia-Edia_Eye_Orange: EDIA Eye v0.1
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* :edia-Edia_Eye_Orange: EDIA Eye Vive v0.1
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* :edia-edia_rounded: EDIA Core
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* :edia-Edia_Eye_Orange: EDIA Eye
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* :edia-Edia_Eye_Orange: EDIA Eye Quest
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* :edia-Edia_Eye_Orange: EDIA Eye Pico
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* :edia-Edia_Eye_Cyan: EDIA RCAS
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#### External Links:
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:octicons-file-24:[ Published Paper](https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2025.1567854/full){:target="_blank"}<br>
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:octicons-file-24:[ Published Paper](https://edia-toolbox.github.io){:target="_blank"}<br>
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:material-open-in-new:{ .middle }[ Project page](https://edia-toolbox.github.io)<br>
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</div>
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<small>Some icons are from flaticon.com</small>

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