"Flashlight Vision" refers to the player character having a limited view of the map, environment, and objects such that they can only see what is in a conical space in front of them. This simulates walking at night with a flashlight, and adds difficulty for the seekers.
Code exists in seeker.js to implement this, but is not currently being used, possibly because right now the only character is the Hider.
Make this work, and possibly have it be user-switchable for the moment until we have better hider/seeker dynamics figured out.
"Flashlight Vision" refers to the player character having a limited view of the map, environment, and objects such that they can only see what is in a conical space in front of them. This simulates walking at night with a flashlight, and adds difficulty for the seekers.
Code exists in
seeker.jsto implement this, but is not currently being used, possibly because right now the only character is the Hider.Make this work, and possibly have it be user-switchable for the moment until we have better hider/seeker dynamics figured out.