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index.html
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<!DOCTYPE html>
<head>
<link rel="shortcut icon" href="data/favicon.png" />
<meta name="apple-mobile-web-app-capable" content="yes">
<link rel="apple-touch-icon" href="data/main-icon.png">
<title>The Prestreestuck</title>
<meta name="description" content="When you try to mix Homestuck with The Prestige Tree together. 18 layers and very huge numbers. I'm starting to regret making this.">
<link rel="stylesheet" type="text/css" href="style.css" />
<link rel="stylesheet" type="text/css" href="popup.css" />
<link href="https://fonts.googleapis.com/css?family=Inconsolata" rel="stylesheet">
<link href="https://fonts.googleapis.com/css?family=Courier+Prime:wght@400;700" rel="stylesheet">
<script src="https://cdn.jsdelivr.net/npm/vue@2.6.12"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.129.0"></script>
<script src="js/technical/break_eternity.js"></script>
<script src="js/init.js"></script>
<script src="js/modal.js"></script>
<script src="js/technical/layerSupport.js"></script>
<script src="js/utils/save.js"></script>
<script src="js/tree.js"></script>
<script src="js/mod.js"></script>
<script src="js/utils.js"></script>
<script src="js/utils/NumberFormating.js"></script>
<script src="js/utils/options.js"></script>
<script src="js/utils/themes.js"></script>
<!-- Act 0 -->
<script src="js/layers/act0/skaia.js"></script>
<script src="js/layers/act0/aspTime.js"></script>
<script src="js/layers/act0/aspSpace.js"></script>
<script src="js/layers/act0/aspHeart.js"></script>
<script src="js/layers/act0/aspMind.js"></script>
<script src="js/layers/act0/aspHope.js"></script>
<script src="js/layers/act0/aspRage.js"></script>
<script src="js/layers/act0/aspLight.js"></script>
<script src="js/layers/act0/aspVoid.js"></script>
<script src="js/layers/act0/aspLife.js"></script>
<script src="js/layers/act0/aspDoom.js"></script>
<script src="js/layers/act0/aspBreath.js"></script>
<script src="js/layers/act0/aspBlood.js"></script>
<script src="js/layers/act0/metaAspects.js"></script>
<script src="js/layers/act0/metaClasses.js"></script>
<script src="js/layers/act0/metaProspit.js"></script>
<script src="js/layers/act0/metaDerse.js"></script>
<script src="js/layers/act0/metaMeta.js"></script>
<!-- Act 1 -->
<script src="js/sburb/main.js"></script>
<script src="js/layers/act1/players.js"></script>
<script src="js/layers/act1/player1.js"></script>
<script src="js/technical/temp.js"></script>
<script src="js/technical/displays.js"></script>
<script src="js/game.js"></script>
<script src="js/technical/systemComponents.js"></script>
<script src="js/components.js"></script>
<script src="js/technical/canvas.js"></script>
</head>
<body onload="load()">
<div id="app">
<canvas id="treeCanvas" class="canvas" v-if="!(gameEnded && !player.keepGoing)"></canvas>
<div v-if="false" id="loadingSection" class="fullWidth" style="z-index:2147483647;position:fixed;background-color:var(--background)">
<div>
<h1>The Prestreestuck</h1><br />
<h2>v0.1.1.2.6</h2>
</div>
<div>
<h3>Loading...</h3>
<h4>
If you're seeing this for too long, something bad must've happened!<br />
Try reloading the page, and if it don't help, contact the mod author!
</h4>
</div>
</div>
<div class="vl" v-if="player.navTab !== 'none' && tmp.other.splitScreen && player.tab!='none' && !(gameEnded && !player.keepGoing)"></div>
<div v-if="VERSION.num != '0.1.1.2.6' || VERSION.num != gameVer || VERSION.num != compVer || VERSION.num != systemVer" class="fullWidth" style="z-index:2147483000;background-color:var(--background)">
<br>
<h2>The game is currently being updated.</h2><br />
If you can see this message, that means the game has detected inconsistent version number between files.<br />
This can be caused by the website currently being updated and not ready yet or there is an error causing the files to be read incorrectly.<br />
Please try again later, or if this screen has been up for more than 30 minutes, please contact the mod author.<br />
<br>
index.js version: 0.1.1.2.6<br />
mod.js version: {{VERSION.num}}<br />
game.js version: {{gameVer}}<br />
components.js version: {{compVer}}<br />
systemComponents.js version: {{systemVer}}<br />
<br>
</div>
<div class="vl" v-if="player.navTab !== 'none' && tmp.other.splitScreen && player.tab!='none' && !(gameEnded && !player.keepGoing)"></div>
<div v-if="(gameEnded && !player.keepGoing)" class="fullWidth">
<br>
<h2>{{modInfo.name}} {{VERSION.withoutName}}</h2><br><br>
<h3 v-html="modInfo.winText"></h3><br>
<br>
<h3>Please check the Discord to see if there are new content updates!</h3><br><br>
<div v-if="!player.timePlayedReset">It took you {{formatTime(player.timePlayed)}} to beat the game.</div>
<br>
<button class="longUpg can" onclick="hardReset(true)">Play Again</button> <button
class="longUpg can" onclick="keepGoing()">Keep Going</button>
<br><br><br>
<span v-if="modInfo.discordLink"><a class="link" v-bind:href="modInfo.discordLink"
target="_blank">{{modInfo.discordName}}</a><br></span>
<a class="link" href="https://discord.gg/F3xveHV" target="_blank"
v-bind:style="modInfo.discordLink ? {'font-size': '16px'} : {}">The Modding Tree Discord</a><br>
<a class="link" href="http://discord.gg/wwQfgPa" target="_blank" v-bind:style="{'font-size': '16px'}">Main
Prestige Tree server</a><br>
<br><br>
</div>
<div id="treeOverlay" v-if="!(gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen || !readData(layoutInfo.showTree))" class="treeOverlay" onscroll="resizeCanvas()"
v-bind:class="{
fullWidth: (player.tab == 'none' || player.navTab == 'none' || !readData(layoutInfo.showTree)),
col: (player.tab !== 'none' && player.navTab !== 'none'),
left: (player.tab !== 'none' && player.navTab !== 'none')}"
:style="{'margin-top': !readData(layoutInfo.showTree) && ['info-tab', 'changelog-tab'].includes(player.tab) ? '50px' : ''}">
<div id="version" onclick="showTab('changelog-tab')" class="overlayThing" style="margin-right: 13px"
v-bind:style="{'margin-top': !readData(layoutInfo.showTree) && ['info-tab', 'changelog-tab'].includes(player.tab) ? '-50px' : ''}">
{{VERSION.withoutName}}</div>
<button
v-if="player.navTab == 'none' && (tmp[player.tab].row == 'side' || tmp[player.tab].row == 'otherside')"
class="other-back overlayThing" onclick="goBack()">←</button>
<img id="optionWheel" class="overlayThing" v-if="player.tab!='options-tab'" src="data/options_wheel.png"
onclick="showTab('options-tab')"></img>
<div id="info" v-if="player.tab!='info-tab'" class="overlayThing" onclick="showTab('info-tab')"><br>i</div>
<div id="discord" class="overlayThing">
<img onclick="window.open((modInfo.discordLink ? modInfo.discordLink : 'https://discord.gg/F3xveHV'),'mywindow')" src="data/discord.png" target="_blank"></img>
<ul id="discord-links">
<li>Discord links:<br/><br/></li>
<li v-if="modInfo.discordLink"><a class="link" v-bind:href="modInfo.discordLink"
target="_blank">{{modInfo.discordName}}</a><br></li>
<a class="link" href="https://discord.gg/F3xveHV" target="_blank"
v-bind:style="modInfo.discordLink ? {'font-size': '16px'} : {}">The Modding Tree
Discord</a><br></li>
<li><a class="link" href="http://discord.gg/wwQfgPa" target="_blank"
v-bind:style="{'font-size': '16px'}">Jacorb's Main Server</a></li>
</ul>
</div>
<overlay-head v-if="!(gameEnded && !player.keepGoing) && layoutInfo.showTree()"></overlay-head>
<div class="sideLayers">
<div v-for="(node, index) in OTHER_LAYERS['side']">
<tree-node :layer='node' :abb='tmp[node].symbol' :size="'small'" :key="'side' + index"></tree-node>
</div>
</div>
</div>
<div v-if="!(gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen)" id="treeTab" style="z-index: 0" onscroll="resizeCanvas()"
v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
<br><br><br><br>
<overlay-head id="fakeHead" style="visibility: hidden;">
</overlay-head>
<layer-tab :layer="player.navTab == 'none' ? player.tab : player.navTab" :key="'left'"></layer-tab>
</div>
<!-- Popups -->
<div class="popup-container">
<button v-on:click="() => { activePopups.splice(0, activePopups.length) }" class="popup-close" v-bind:style="{transform: activePopups.length > 1 ? 'translateY(0px)' : 'translateY(-90px)'}">
✕
</button>
<transition-group name="fade">
<div v-for="popup,index in activePopups" class="popup" v-bind:class="popup.type"
v-bind:key="'p' + popup.id" v-on:click="() => {activePopups.splice(index, 1)}" v-bind:style="popup.color ? {'background-color': popup.color} : {}">
{{popup.title}}<br>
<h3 v-html="popup.message"></h3>
</div>
</transition-group>
</div>
<!-- Modals -->
<div v-if="modal.showing" class="modal">
<div>
<span v-if="modal.title"><h3 style="font-size:24px" v-html="modal.title"></h3><br/></span>
<span v-html="modal.content"></span><br/>
<button v-if="modal.dismiss" onclick="modal.hide()" v-html="modal.dismiss"></button>
</div>
</div>
<div v-if="player.navTab !== 'none' && player.tab !== 'none' && !(gameEnded && !player.keepGoing)" onscroll="resizeCanvas()" style="background-color:var(--background)" v-bind:class="{ fullWidth: player.navTab == 'none' || !tmp.other.splitScreen || !readData(layoutInfo.showTree), col: player.navTab != 'none', right: player.navTab != 'none', fast: true, tab: true}">
<div v-for="layer in LAYERS">
<div v-if="player.tab==layer">
<layer-tab :layer="layer" :back="'none'" :spacing="'50px'" :key="'left'"></layer-tab>
</div>
</div>
</div>
</div>
<script src="/migrate.js"></script>
</body>