-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathindex.html
More file actions
95 lines (86 loc) · 4.97 KB
/
index.html
File metadata and controls
95 lines (86 loc) · 4.97 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>The Sleeper Beneath Mirrath — Campaign Chronicle</title>
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Cinzel:wght@400;600&family=Crimson+Text:ital,wght@0,400;0,600;1,400&display=swap" rel="stylesheet">
<link rel="stylesheet" href="style.css">
</head>
<body>
<div class="page-wrap page-wrap--wide">
<p class="site-subtitle">Campaign Chronicle</p>
<h1 class="site-title">The Sleeper Beneath Mirrath</h1>
<p class="site-intro">A tabletop roleplaying campaign. Three adventurers, a dying trade town, and something old and patient burning in the dark beneath the mountains. These are the session chronicles — the record of what happened, told as closely as memory and drama will allow.</p>
<div class="party-section">
<p class="section-label">The Party</p>
<div class="party-grid">
<div class="party-member">
<p class="member-name">Mira Ashveil</p>
<p class="member-desc">Half-elf rogue. Twin daggers. Searching for a brother the world told her was gone.</p>
<a href="characters/mira-ashveil/index.html" class="member-journal">Read her journal →</a>
</div>
<div class="party-member">
<p class="member-name">Aldric Sorn</p>
<p class="member-desc">Human paladin of Solrath. Former soldier. Deeply principled. Terrible at subtlety.</p>
<a href="characters/aldric-sorn/index.html" class="member-journal">Read his journal →</a>
</div>
<div class="party-member">
<p class="member-name">Vexa Crankwheel</p>
<p class="member-desc">Gnome artificer. Carries a crossbow named Sprocket. Interested in everything.</p>
<a href="characters/vexa-crankwheel/index.html" class="member-journal">Read her journal →</a>
</div>
</div>
</div>
<div class="sessions-section">
<p class="section-label">Sessions</p>
<a href="session-1/index.html" class="session-card">
<div class="card-header">
<span class="card-number">Session I</span>
<span class="card-date">February 1, 2026</span>
</div>
<div class="card-title-row">
<span class="card-title">The Amber Road</span>
<span class="card-arrow">→</span>
</div>
<p class="card-summary">Three strangers meet in a border town where people have been quietly disappearing. A nervous innkeeper, a nervous garrison captain, and an abandoned mill that smells of sulfur lead them underground — where something carved in ancient stone opens one eye and waits.</p>
</a>
<a href="session-2/index.html" class="session-card">
<div class="card-header">
<span class="card-number">Session II</span>
<span class="card-date">February 15, 2026</span>
</div>
<div class="card-title-row">
<span class="card-title">The Sleeper's Name</span>
<span class="card-arrow">→</span>
</div>
<p class="card-summary">A scholar is freed from a cage and names what no one wanted named. A low-ranking cultist names the rest. The party rides north along a hunting trail, ambushes and all, to find a cave complex that reeks of ritual and old blood — and at the bottom of it, a machine that should not exist, speaking in a voice that should not be heard.</p>
</a>
<a href="session-3/index.html" class="session-card">
<div class="card-header">
<span class="card-number">Session III</span>
<span class="card-date">March 1, 2026</span>
</div>
<div class="card-title-row">
<span class="card-title">Fire and Blood</span>
<span class="card-arrow">→</span>
</div>
<p class="card-summary">The dragon speaks and the party listens — then breaks the machine and goes looking for the boy. A boss fight. An unmasking that hits harder than the fight did. And a final word from Vaeltharax that leaves one member of the party very still and the other two quietly reckoning with the shape of what comes next.</p>
</a>
<a href="session-4/index.html" class="session-card">
<div class="card-header">
<span class="card-number">Session IV</span>
<span class="card-date">March 9, 2026</span>
</div>
<div class="card-title-row">
<span class="card-title">The Hollow Road</span>
<span class="card-arrow">→</span>
</div>
<p class="card-summary">A medallion points southeast. A burned logbook contains a name that one member of the party hoped never to find here. At the end of a road the Hollow Priests use as a highway, the party uncovers the shape of a ritual that requires something no cult can take by force — a volunteer. And a girl walks out of the dark with a brand on her arm and a story she hasn't finished telling.</p>
</a>
</div>
</div>
</body>
</html>