Terrain is still made from an old bitmap. The terrain generator needs to be hooked into the rest of the game. Issues that will arise directly as a consequence of this integration include:
- Save/Load of terrain so it's not generated every time.
- Establish a scale/unit system to know how 1 unit of terrain space relates to 1 unit of fooman space.
- Data chunking system. There's a lot of terrain and we don't want to run all of it through the render pipeline every frame.
Terrain is still made from an old bitmap. The terrain generator needs to be hooked into the rest of the game. Issues that will arise directly as a consequence of this integration include: