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GamePanel.java
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178 lines (145 loc) · 4.61 KB
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import java.awt.*;
import java.awt.event.*;
import java.util.*;
import javax.swing.*;
public class GamePanel extends JPanel implements Runnable{
static final int GAME_WIDTH = 1000;
static final int GAME_HEIGHT = (int)(GAME_WIDTH * (5.0/9.0));
static final Dimension SCREEN_SIZE = new Dimension(GAME_WIDTH, GAME_HEIGHT);
static final int BALL_DIAMETER = 20;
static final int PADDLE_WIDTH = 25;
static final int PADDLE_HEIGHT = 100;
Thread gameThread;
Image image;
Graphics graphics;
Random rand;
paddle paddle1;
paddle paddle2;
ball ball;
score score;
GamePanel(){
newPaddles();
newBall();
score = new score(GAME_WIDTH, GAME_HEIGHT);
this.setFocusable(true);
this.addKeyListener(new AL());
this.setPreferredSize(SCREEN_SIZE);
gameThread = new Thread(this);
gameThread.start();
}
public void newBall(){
rand = new Random();
ball = new ball((GAME_WIDTH/2)-(BALL_DIAMETER/2), (GAME_HEIGHT/2)-(BALL_DIAMETER/2), BALL_DIAMETER, BALL_DIAMETER);
}
public void newPaddles(){
paddle1 = new paddle(0, (GAME_HEIGHT/2) - (PADDLE_HEIGHT/2), PADDLE_WIDTH, PADDLE_HEIGHT, 1);
paddle2 = new paddle(GAME_WIDTH-PADDLE_WIDTH, (GAME_HEIGHT/2) - (PADDLE_HEIGHT/2), PADDLE_WIDTH, PADDLE_HEIGHT, 2);
}
public void paint(Graphics g){
image = createImage(getWidth(), getHeight());
graphics = image.getGraphics();
draw(graphics);
g.drawImage(image, 0, 0, this);
}
public void draw(Graphics g){
ball.draw(g);
paddle1.Draw(g);
paddle2.Draw(g);
score.draw(g);
Toolkit.getDefaultToolkit().sync();
}
public void move(){
paddle1.move();
paddle2.move();
ball.move();
}
public void checkCollision(){
//bounces ball off of paddles
if(ball.intersects(paddle1)){
ball.xVelocity = Math.abs(ball.xVelocity);
ball.xVelocity++;
if(ball.yVelocity > 0){
ball.yVelocity++;
}
else{
ball.yVelocity--;
}
ball.setXDirection(ball.xVelocity);
ball.setYDirection(ball.yVelocity);
}
if(ball.intersects(paddle2)){
ball.xVelocity = Math.abs(ball.xVelocity);
ball.xVelocity++;
if(ball.yVelocity > 0){
ball.yVelocity++;
}
else{
ball.yVelocity--;
}
ball.setXDirection(-ball.xVelocity);
ball.setYDirection(ball.yVelocity);
}
//bounce the ball off of the top
if(ball.y <= 0){
ball.setYDirection(-ball.yVelocity);
}
if(ball.y >= GAME_HEIGHT-BALL_DIAMETER){
ball.setYDirection(-ball.yVelocity);
}
//bounds for paddles
if(paddle1.y<=0){
paddle1.y = 0;
}
if(paddle1.y >= (GAME_HEIGHT-PADDLE_HEIGHT)){
paddle1.y = GAME_HEIGHT-PADDLE_HEIGHT;
}
if(paddle2.y<=0){
paddle2.y = 0;
}
if(paddle2.y >= (GAME_HEIGHT-PADDLE_HEIGHT)){
paddle2.y = GAME_HEIGHT-PADDLE_HEIGHT;
}
//gives player one point, creates new paddles and ball
if(ball.x <= 0){
score.player2++;
newPaddles();
newBall();
}
if(ball.x >= GAME_WIDTH-BALL_DIAMETER){
score.player1++;
newPaddles();
newBall();
}
}
public void run(){
//game loop
long lastTime = System.nanoTime();
double amountOfTicks = 60.0;
double ns = 1000000000 / amountOfTicks;
double delta = 0;
while(true){
long now = System.nanoTime();
delta += (now - lastTime) / ns;
lastTime = now;
if(delta >= 1){
move();
checkCollision();
delta--;
repaint();
}
if(score.player1 == 5 || score.player2 == 5)
break;
}
System.exit(1);
}
public class AL extends KeyAdapter{
public void keyPressed(KeyEvent e){
paddle1.keyPressed(e);
paddle2.keyPressed(e);
}
public void keyReleased(KeyEvent e){
paddle1.keyReleased(e);
paddle2.keyReleased(e);
}
}
}