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simulator.py
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161 lines (145 loc) · 5.85 KB
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from world import World, PLAYER_1_NAME, PLAYER_2_NAME
import argparse
from utils import all_logging_disabled
import logging
import numpy as np
import datetime
logging.basicConfig(format="%(levelname)s:%(message)s", level=logging.INFO)
logger = logging.getLogger(__name__)
def get_args():
parser = argparse.ArgumentParser()
parser.add_argument("--player_1", type=str, default="random_agent")
parser.add_argument("--player_2", type=str, default="random_agent")
parser.add_argument("--board_size", type=int, default=None)
parser.add_argument(
"--board_size_min",
type=int,
default=6,
help="In autoplay mode, the minimum board size",
)
parser.add_argument(
"--board_size_max",
type=int,
default=12,
help="In autoplay mode, the maximum board size",
)
parser.add_argument("--display", action="store_true", default=False)
parser.add_argument("--display_delay", type=float, default=0.4)
parser.add_argument("--display_save", action="store_true", default=False)
parser.add_argument("--display_save_path", type=str, default="plots/")
parser.add_argument("--autoplay", action="store_true", default=False)
parser.add_argument("--autoplay_runs", type=int, default=100)
args = parser.parse_args()
return args
class Simulator:
"""
Entry point of the game simulator.
Parameters
----------
args : argparse.Namespace
"""
def __init__(self, args):
self.args = args
# Only play on even-sized boards
self.valid_board_sizes = [ i for i in range(self.args.board_size_min, self.args.board_size_max+1) if i % 2 == 0 ]
#print("Valid sizes: ",self.valid_board_sizes)
def reset(self, swap_players=False, board_size=None):
"""
Reset the game
Parameters
----------
swap_players : bool
if True, swap the players
board_size : int
if not None, set the board size
"""
if board_size is None:
board_size = self.args.board_size
if swap_players:
player_1, player_2 = self.args.player_2, self.args.player_1
else:
player_1, player_2 = self.args.player_1, self.args.player_2
self.world = World(
player_1=player_1,
player_2=player_2,
board_size=board_size,
display_ui=self.args.display,
display_delay=self.args.display_delay,
display_save=self.args.display_save,
display_save_path=self.args.display_save_path,
autoplay=self.args.autoplay,
)
def run(self, swap_players=False, board_size=None):
self.reset(swap_players=swap_players, board_size=board_size)
is_end, p0_score, p1_score = self.world.step()
while not is_end:
is_end, p0_score, p1_score = self.world.step()
logger.info(
f"Run finished. {PLAYER_1_NAME} player, agent {self.args.player_1}: {p0_score}. {PLAYER_2_NAME}, agent {self.args.player_2}: {p1_score}"
)
return p0_score, p1_score, self.world.p0_time, self.world.p1_time
def autoplay(self):
"""
Run multiple simulations of the gameplay and aggregate win %
"""
p1_win_count = 0
p2_win_count = 0
p1_times = []
p2_times = []
if self.args.display:
logger.warning("Since running autoplay mode, display will be disabled")
self.args.display = False
with all_logging_disabled():
for i in range(self.args.autoplay_runs):
swap_players = i % 2 == 0
board_size = self.valid_board_sizes[ np.random.randint(len(self.valid_board_sizes)) ]
p0_score, p1_score, p0_time, p1_time = self.run(
swap_players=swap_players, board_size=board_size
)
if swap_players:
p0_score, p1_score, p0_time, p1_time = (
p1_score,
p0_score,
p1_time,
p0_time,
)
if p0_score > p1_score:
p1_win_count += 1
elif p0_score < p1_score:
p2_win_count += 1
else: # Tie
p1_win_count += 0.5
p2_win_count += 0.5
p1_times.extend(p0_time)
p2_times.extend(p1_time)
logger.info(
f"Player 1, agent {self.args.player_1}, win percentage: {p1_win_count / self.args.autoplay_runs}. Maximum turn time was {np.round(np.max(p1_times),5)} seconds."
)
logger.info(
f"Player 2, agent {self.args.player_2}, win percentage: {p2_win_count / self.args.autoplay_runs}. Maximum turn time was {np.round(np.max(p2_times),5)} seconds."
)
"""
The code in this comment will be part of the book-keeping that we use to score the end-of-term tournament. FYI.
Uncomment and use it if you find this book-keeping helpful.
fname = (
"tournament_results/"
+ self.world.player_1_name
+ "_vs_"
+ self.world.player_2_name
+ "_at_"
+ datetime.datetime.now().strftime("%Y-%m-%d-%H-%M-%S")
+ ".csv"
)
with open(fname, "w") as fo:
fo.write(f"P1Name,P2Name,NumRuns,P1WinPercent,P2WinPercent,P1RunTime,P2RunTime\n")
fo.write(
f"{self.world.player_1_name},{self.world.player_2_name},{self.args.autoplay_runs},{p1_win_count / self.args.autoplay_runs},{p2_win_count / self.args.autoplay_runs},{np.round(np.max(p1_times),5)},{np.round(np.max(p2_times),5)}\n"
)
"""
if __name__ == "__main__":
args = get_args()
simulator = Simulator(args)
if args.autoplay:
simulator.autoplay()
else:
simulator.run()