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run_td3.py
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243 lines (192 loc) · 9.31 KB
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import gymnasium as gym
from gymnasium import spaces
import pygame
import math
import numpy as np
import envs
import torch
import argparse
import os
import utils
import TD3
# Runs policy for X episodes and returns average reward
# A fixed seed is used for the eval environment
def eval_policy(policy, env_name, seed, eval_episodes=10., traj_image_count = 0):
x0 = [0,0,0,0,0,0]
# env = gym.make('BlueBoat-v0', X0=x0)
eval_env = gym.make(env_name, X0=x0)
# eval_env.seed(seed + 100)
eval_env.set_img_name("eval", traj_image_count)
max_action = float(eval_env.action_space.high[0]) # [float(env.action_space.high[i]) for i in range(action_dim)]
max_action_full = eval_env.action_space.high
action_scaling_factor = max_action_full / max_action
max_timesteps = 600
avg_reward = 0.
for i in range(eval_episodes):
# state, done = eval_env.reset(), False
done = False
count = 0
#obs, info = eval_env.reset()
obs, info = eval_env.reset(seed=seed+10*i)
state = obs["state"]
eval_env.render()
while not done:
action = policy.select_action(np.array(state))
# action = action * action_scaling_factor # TODO check if necessary? just clip?
action = action.clip(-max_action_full, max_action_full)
# state, reward, done, _ = eval_env.step(action)
# print(action)
observation, reward, done, truncated, info = eval_env.step(action)
state = observation["state"]
boat_pos = state[:2]
# print(boat_pos)
eval_env.render()
# print("reward: ", reward)
avg_reward += reward
count += 1
is_inside = eval_env.is_inside_map(boat_pos[0], boat_pos[1])
if count >= max_timesteps or (not is_inside):
# if count >= max_timesteps:
done = True
avg_reward /= eval_episodes
print("---------------------------------------")
print(f"Evaluation over {eval_episodes} episodes: {avg_reward:.3f}")
print("---------------------------------------")
return avg_reward, eval_env.get_img_count()
if __name__ == "__main__":
parser = argparse.ArgumentParser()
parser.add_argument("--policy", default="TD3") # Policy name (TD3, DDPG or OurDDPG)
parser.add_argument("--env", default="BlueBoat-v0") # OpenAI gym environment name
parser.add_argument("--seed", default=0, type=int) # Sets Gym, PyTorch and Numpy seeds
parser.add_argument("--start_timesteps", default=5e3, type=int)# Time steps initial random policy is used
parser.add_argument("--eval_freq", default=1e4, type=int) # How often (time steps) we evaluate
parser.add_argument("--max_timesteps", default=1e8, type=int) # Max time steps to run environment
parser.add_argument("--expl_noise", default=0.9, type=float) # Std of Gaussian exploration noise
parser.add_argument("--batch_size", default=256, type=int) # Batch size for both actor and critic
parser.add_argument("--discount", default=0.99, type=float) # Discount factor
parser.add_argument("--tau", default=0.005, type=float) # Target network update rate
parser.add_argument("--policy_noise", default=0.2) # Noise added to target policy during critic update
parser.add_argument("--noise_clip", default=0.5) # Range to clip target policy noise
parser.add_argument("--policy_freq", default=2, type=int) # Frequency of delayed policy updates
parser.add_argument("--save_model", action="store_true") # Save model and optimizer parameters
parser.add_argument("--load_model", default="") # Model load file name, "" doesn't load, "default" uses file_name
args = parser.parse_args()
file_name = f"{args.policy}_{args.env}_{args.seed}"
print("---------------------------------------")
print(f"Policy: {args.policy}, Env: {args.env}, Seed: {args.seed}")
print("---------------------------------------")
if not os.path.exists("./results"):
os.makedirs("./results")
if not os.path.exists("./results/traj_images"):
os.makedirs("./results/traj_images")
for file in os.listdir("./results/traj_images"):
os.remove(os.path.join("./results/traj_images", file))
if args.save_model and not os.path.exists("./models"):
os.makedirs("./models")
# env = gym.make(args.env)
x0 = [0,0,0,0,0,0]
env = gym.make('BlueBoat-v0', X0=x0)
# Set seeds
# env.seed(args.seed)
env.action_space.seed(args.seed)
torch.manual_seed(args.seed)
np.random.seed(args.seed)
state_dim = env.observation_space["state"].shape[0]
action_dim = env.action_space.shape[0]
max_action = float(env.action_space.high[0]) # [float(env.action_space.high[i]) for i in range(action_dim)]
max_action_full = env.action_space.high
action_scaling_factor = max_action_full / max_action
# print("Max action: ", max_action)
# print("State dim: ", state_dim)
# print("Action dim: ", action_dim)
# print("Max action full: ", max_action_full)
eval_episodes = 10
kwargs = {
"state_dim": state_dim,
"action_dim": action_dim,
"max_action": max_action,
"discount": args.discount,
"tau": args.tau,
}
# Initialize policy
if args.policy == "TD3":
# Target policy smoothing is scaled wrt the action scale
kwargs["policy_noise"] = args.policy_noise * max_action # [args.policy_noise * max_action[i] for i in range(action_dim)]
kwargs["noise_clip"] = args.noise_clip * max_action # [args.noise_clip * max_action[i] for i in range(action_dim)]
kwargs["policy_freq"] = args.policy_freq
policy = TD3.TD3(**kwargs)
# =============================================================================
# elif args.policy == "OurDDPG":
# policy = OurDDPG.DDPG(**kwargs)
# elif args.policy == "DDPG":
# policy = DDPG.DDPG(**kwargs)
# =============================================================================
if args.load_model != "":
policy_file = file_name if args.load_model == "default" else args.load_model
policy.load(f"./models/{policy_file}")
replay_buffer = utils.ReplayBuffer(state_dim, action_dim)
saved_traj_image_count = 0
# Evaluate untrained policy
new_eval, saved_traj_image_count = eval_policy(policy, args.env, args.seed, eval_episodes, saved_traj_image_count)
evaluations = [new_eval]
env.set_img_name("train", saved_traj_image_count)
# state, done = env.reset(), False
done = False
obs, info = env.reset(seed=args.seed)
state = obs["state"]
env.render()
episode_reward = 0
episode_timesteps = 0
episode_num = 0
episode_max_timesteps = 700
# print("Max action: ", max_action)
# print("State dim: ", state_dim)
# print("Action dim: ", action_dim)
# print("Max action full: ", max_action_full)
for t in range(int(args.max_timesteps)):
episode_timesteps += 1
# Select action randomly or according to policy
if t < args.start_timesteps:
action = env.action_space.sample()
else:
action = (
policy.select_action(np.array(state))
)
# print("Policy raw action: ", action)
action+= np.random.normal(0, max_action * args.expl_noise, size=action_dim)
action = action * action_scaling_factor
action = action.clip(-max_action_full, max_action_full)
# action = action.clip(-max_action, max_action)
# print("Action: ", action)
# Perform action
observation, reward, done, truncated, info = env.step(action)
next_state = observation["state"]
env.render()
done = done or episode_timesteps >= episode_max_timesteps
done_bool = float(done) # if episode_timesteps < env._max_episode_steps else 0
# Store data in replay buffer
replay_buffer.add(state, action, next_state, reward, done_bool)
state = next_state
episode_reward += reward
# Train agent after collecting sufficient data
if t >= args.start_timesteps:
policy.train(replay_buffer, args.batch_size)
if done:
# +1 to account for 0 indexing. +0 on ep_timesteps since it will increment +1 even if done=True
print(f"Total T: {t+1} Episode Num: {episode_num+1} Episode T: {episode_timesteps} Reward: {episode_reward:.3f}")
# Reset environment
# state, done = env.reset(), False
done = False
obs, info = env.reset()
state = obs["state"]
episode_reward = 0
episode_timesteps = 0
episode_num += 1
# Evaluate episode
if (t + 1) % args.eval_freq == 0:
saved_traj_image_count = env.get_img_count()
new_eval, saved_traj_image_count = eval_policy(policy, args.env, args.seed, eval_episodes, saved_traj_image_count)
env.set_img_name("train", saved_traj_image_count)
evaluations.append(new_eval)
np.save(f"./results/{file_name}", evaluations)
if args.save_model: policy.save(f"./models/{file_name}")