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ui.lua
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302 lines (250 loc) · 8.37 KB
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local config = require('opencode.config')
local state = require('opencode.state')
local renderer = require('opencode.ui.renderer')
local output_window = require('opencode.ui.output_window')
local input_window = require('opencode.ui.input_window')
local footer = require('opencode.ui.footer')
local topbar = require('opencode.ui.topbar')
local M = {}
---@param windows OpencodeWindowState?
function M.close_windows(windows)
if not windows then
return
end
if M.is_opencode_focused() then
M.return_to_last_code_win()
end
topbar.close()
renderer.teardown()
pcall(vim.api.nvim_del_augroup_by_name, 'OpencodeResize')
pcall(vim.api.nvim_del_augroup_by_name, 'OpencodeWindows')
---@cast windows { input_win: integer, output_win: integer, input_buf: integer, output_buf: integer }
pcall(vim.api.nvim_win_close, windows.input_win, true)
if config.ui.position == 'current' then
pcall(vim.api.nvim_set_option_value, 'winfixbuf', false, { win = windows.output_win })
if state.current_code_buf and vim.api.nvim_buf_is_valid(state.current_code_buf) then
pcall(vim.api.nvim_win_set_buf, windows.output_win, state.current_code_buf)
end
-- Restore original window options
if state.saved_window_options and vim.api.nvim_win_is_valid(windows.output_win) then
for opt, value in pairs(state.saved_window_options) do
pcall(vim.api.nvim_set_option_value, opt, value, { win = windows.output_win })
end
state.saved_window_options = nil
end
else
pcall(vim.api.nvim_win_close, windows.output_win, true)
end
pcall(vim.api.nvim_buf_delete, windows.input_buf, { force = true })
pcall(vim.api.nvim_buf_delete, windows.output_buf, { force = true })
footer.close()
if state.windows == windows then
state.windows = nil
end
end
function M.return_to_last_code_win()
local last_win = state.last_code_win_before_opencode
if last_win and vim.api.nvim_win_is_valid(last_win) then
vim.api.nvim_set_current_win(last_win)
end
end
function M.setup_buffers()
local input_buf = input_window.create_buf()
local output_buf = output_window.create_buf()
local footer_buf = footer.create_buf()
return { input_buf = input_buf, output_buf = output_buf, footer_buf = footer_buf }
end
---@param direction 'left' | 'right' | 'top' | 'bottom'
---@param type 'vertical' | 'horizontal'
local function open_split(direction, type)
if type == 'vertical' then
vim.cmd((direction == 'left' and 'topleft' or 'botright') .. ' vsplit')
else
vim.cmd((direction == 'top' and 'aboveleft' or 'belowright') .. ' split')
end
return vim.api.nvim_get_current_win()
end
function M.create_split_windows(input_buf, output_buf)
if state.windows then
M.close_windows(state.windows)
end
local ui_conf = config.ui
local main_win
if ui_conf.position == 'current' then
main_win = vim.api.nvim_get_current_win()
else
main_win = open_split(ui_conf.position, 'vertical')
end
vim.api.nvim_set_current_win(main_win)
local input_win = open_split(ui_conf.input_position, 'horizontal')
local output_win = main_win
vim.api.nvim_win_set_buf(input_win, input_buf)
vim.api.nvim_win_set_buf(output_win, output_buf)
return { input_win = input_win, output_win = output_win }
end
function M.create_windows()
vim.treesitter.language.register('markdown', 'opencode_output')
vim.treesitter.language.register('markdown', 'opencode')
local autocmds = require('opencode.ui.autocmds')
if not require('opencode.ui.ui').is_opencode_focused() then
state.last_code_win_before_opencode = vim.api.nvim_get_current_win()
state.current_code_buf = vim.api.nvim_get_current_buf()
end
local buffers = M.setup_buffers()
local windows = buffers
local win_ids = M.create_split_windows(buffers.input_buf, buffers.output_buf)
windows.input_win = win_ids.input_win
windows.output_win = win_ids.output_win
input_window.setup(windows)
output_window.setup(windows)
footer.setup(windows)
topbar.setup()
renderer.setup_subscriptions()
autocmds.setup_autocmds(windows)
autocmds.setup_resize_handler(windows)
require('opencode.ui.contextual_actions').setup_contextual_actions(windows)
return windows
end
function M.focus_input(opts)
opts = opts or {}
local windows = state.windows
if not windows then
return
end
local was_input_focused = vim.api.nvim_get_current_win() == windows.input_win
if input_window.is_hidden() then
input_window._show()
was_input_focused = false
end
if not windows.input_win then
return
end
vim.api.nvim_set_current_win(windows.input_win)
if opts.restore_position and not was_input_focused and state.last_input_window_position then
pcall(vim.api.nvim_win_set_cursor, 0, state.last_input_window_position)
end
if vim.api.nvim_get_current_win() == windows.input_win and opts.start_insert then
if vim.fn.mode() ~= 'i' then
vim.api.nvim_feedkeys('a', 'n', false)
end
end
end
function M.focus_output(opts)
opts = opts or {}
local windows = state.windows
if not windows or not windows.output_win then
return
end
vim.api.nvim_set_current_win(windows.output_win)
if opts.restore_position and state.last_output_window_position then
pcall(vim.api.nvim_win_set_cursor, 0, state.last_output_window_position)
end
end
function M.is_opencode_focused()
if not state.windows then
return false
end
local current_win = vim.api.nvim_get_current_win()
return M.is_opencode_window(current_win)
end
function M.is_opencode_window(win)
local windows = state.windows
if not windows then
return false
end
return win == windows.input_win or win == windows.output_win
end
function M.is_output_empty()
local windows = state.windows
if not windows or not windows.output_buf then
return true
end
local lines = vim.api.nvim_buf_get_lines(windows.output_buf, 0, -1, false)
return #lines == 0 or (#lines == 1 and lines[1] == '')
end
function M.clear_output()
renderer.reset()
output_window.clear()
footer.clear()
-- state.restore_points = {}
end
---Force a full rerender of the output buffer. Should be done synchronously if
---called before submitting input or doing something that might generate events
---from opencode
---@param synchronous? boolean If true, waits until session is fully rendered
function M.render_output(synchronous)
local ret = renderer.render_full_session()
if ret and synchronous then
ret:wait()
end
end
function M.render_lines(lines)
M.clear_output()
renderer.render_lines(lines)
end
function M.select_session(sessions, cb)
local session_picker = require('opencode.ui.session_picker')
local util = require('opencode.util')
local picker = require('opencode.ui.picker')
local success = session_picker.pick(sessions, cb)
if not success then
picker.select(sessions, {
prompt = '',
format_item = function(session)
local parts = {}
if session.title then
table.insert(parts, session.title)
else
table.insert(parts, session.id)
end
local modified = util.format_time(session.modified)
if modified then
table.insert(parts, modified)
end
return table.concat(parts, ' ~ ')
end,
}, function(session_choice)
cb(session_choice)
end)
end
end
function M.toggle_pane()
local current_win = vim.api.nvim_get_current_win()
if state.windows and current_win == state.windows.input_win then
output_window.focus_output(true)
else
input_window.focus_input()
end
end
function M.swap_position()
local ui_conf = config.ui
local new_pos = (ui_conf.position == 'left') and 'right' or 'left'
config.values.ui.position = new_pos
if state.windows then
M.close_windows(state.windows)
end
vim.schedule(function()
require('opencode.api').toggle(state.active_session == nil)
end)
end
function M.toggle_zoom()
local windows = state.windows
if not windows or not (windows.output_win or windows.input_win) then
return
end
local width
if state.pre_zoom_width then
width = state.pre_zoom_width
state.pre_zoom_width = nil
else
state.pre_zoom_width = vim.api.nvim_win_get_width(windows.output_win)
width = math.floor(config.ui.zoom_width * vim.o.columns)
end
if windows.input_win ~= nil then
vim.api.nvim_win_set_config(windows.input_win, { width = width })
end
if windows.output_win ~= nil then
vim.api.nvim_win_set_config(windows.output_win, { width = width })
end
end
return M