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Document Bevy Transform interpolation #96
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D-MediumMedium difficultyMedium difficultyM-Bevyabout bevy_rapier crateabout bevy_rapier crateP-MediumMedium PriorityMedium PriorityS-not-startedWork has not started on itWork has not started on itdocumentationImprovements or additions to documentationImprovements or additions to documentation
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D-MediumMedium difficultyMedium difficultyM-Bevyabout bevy_rapier crateabout bevy_rapier crateP-MediumMedium PriorityMedium PriorityS-not-startedWork has not started on itWork has not started on itdocumentationImprovements or additions to documentationImprovements or additions to documentation
What problem does this solve or what need does it fill?
Related to #95.
The movement of rigid bodies in the Bevy plugin can be interpolated by using
TimeStepMode::Interpolatedand adding theTransformInterpolationcomponent to a rigid body. However, this is not documented anywhere on the website.What solution would you like?
Document transform interpolation, how it works, and the potential tradeoffs it has. This could be in the same section as #95.