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CLuaObject.cpp
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executable file
·87 lines (69 loc) · 2.27 KB
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//
//
// LuaTest4
//
// Created by Didrik Munther on 16/10/15.
// Copyright (c) 2015 Didrik Munther. All rights reserved.
//
#include "CLuaObject.h"
#include "CEntity.h"
#include "NFile.h"
CLuaObject::CLuaObject(CEntity* parent, CComponent* component, CLuaScript* script)
: _script(script)
, _parent(parent)
, _object((*script->getObjectCreation())(parent, component))
{
}
void CLuaObject::beginCall(std::string function) {
selectReference(function);
lua_pushvalue(_script->getState(), -2);
}
void CLuaObject::endCall(int argc, int results) {
int error = lua_pcall(_script->getState(), argc + 1, results, 0);
if(error && lua_gettop(_script->getState())) {
NFile::log(LogType::ERROR, "LuaScript \"", _script->getName(), "\": \"", lua_tostring(_script->getState(), -1), "\"");
}
}
void CLuaObject::endCall() {
endCall(0, 0);
}
std::vector<std::pair<luabridge::LuaRef, luabridge::LuaRef>> CLuaObject::getTable(std::string name) {
std::vector<std::pair<luabridge::LuaRef, luabridge::LuaRef>> toReturn = {};
auto L = _script->getState();
luabridge::LuaRef table = _object[name];
if(!table.isNil()) {
table.push(L);
push(L, luabridge::Nil ());
while(lua_next (L, -2)) {
// luabridge::LuaRef key = luabridge::LuaRef::fromStack (L, -2);
// luabridge::LuaRef val = luabridge::LuaRef::fromStack (L, -1);
toReturn.push_back(std::make_pair(luabridge::LuaRef::fromStack (L, -2), luabridge::LuaRef::fromStack (L, -1)));
lua_pop(L, 1);
}
}
return toReturn;
}
void CLuaObject::selectScript() {
_object.push(_script->getState());
}
void CLuaObject::selectReference(std::string reference) {
selectScript();
((luabridge::LuaRef)_object[reference.c_str()]).push(_script->getState());
}
bool CLuaObject::hasReference(std::string reference) {
bool toReturn;
if(hasReferences.count(reference))
toReturn = hasReferences[reference];
else {
toReturn = !_object[reference.c_str()].isNil();
hasReferences[reference] = toReturn;
}
return toReturn;
}
void CLuaObject::pushThisObject() {
selectScript();
lua_pushvalue(_script->getState(), -1);
}
CLuaScript* CLuaObject::getScript() {
return _script;
}