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sphere.cpp
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34 lines (28 loc) · 756 Bytes
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#include "stdafx.h"
#include "sphere.h"
bool sphere::hit(const ray& r, float t_min, float t_max, hit_record& rec) const
{
vec3 oc = r.origin() - center;
float a = dot(r.direction(), r.direction());
float b = dot(oc, r.direction());
float c = dot(oc, oc) - radius*radius;
float discriminant = b*b - a*c;
if (discriminant <= 0) return false;
float temp = (-b - sqrt(b*b - a*c)) / a;
if (temp < t_max && temp > t_min)
{
rec.t = temp;
rec.p = r.point_at_parameter(rec.t);
rec.normal = (rec.p - center) / radius;
return true;
}
temp = (-b + sqrt(b*b - a*c)) / a;
if (temp < t_max && temp > t_min)
{
rec.t = temp;
rec.p = r.point_at_parameter(rec.t);
rec.normal = (rec.p - center) / radius;
return true;
}
return false;
}