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C3D_SetScissor does not work as intended? #64

@TheGag96

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@TheGag96

The arguments to C3D_SetScissor after the first are left, right, top, bottom. Calling the function like this in the gpusprites example in the examples repo:

C3D_SetScissor(GPU_SCISSOR_NORMAL, 0, 0, 400, 240);

...yields:

image

...which is not what I would expect (a no-op in this case). It renders the same way on console. Is there a bug here?

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