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cObjectDB.cpp
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122 lines (92 loc) · 2.23 KB
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#include "stdafx.h"
#include "cObjectDB.h"
cObjectDB::cObjectDB()
{
ObjectList.clear();
}
cObjectDB::~cObjectDB()
{
for (std::unordered_map<DWORD, cWObject *>::iterator i = ObjectList.begin(); i != ObjectList.end(); i++)
delete i->second;
for (std::unordered_map<DWORD, std::list<DWORD> *>::iterator i = m_mPackContents.begin(); i != m_mPackContents.end(); i++)
delete i->second;
}
void cObjectDB::AddObject(cWObject * NewObject)
{
Lock();
if (ObjectList.find(NewObject->GetGUID()) != ObjectList.end())
{
Unlock();
DeleteObject(NewObject->GetGUID());
Lock();
}
ObjectList[NewObject->GetGUID()] = NewObject;
Unlock();
}
cWObject * cObjectDB::FindObject(DWORD GUID)
{
Lock();
cWObject * toret = 0;
if (ObjectList.find(GUID) != ObjectList.end())
toret = ObjectList[GUID];
Unlock();
return toret;
}
void cObjectDB::DeleteObject(DWORD GUID)
{
cWObject *tpObj = FindObject(GUID);
Lock();
if (tpObj)
{
delete tpObj;
ObjectList.erase(GUID);
}
Unlock();
}
std::list<cWObject *> * cObjectDB::GetObjectsWithin(cPoint3D Position, float fDistance)
{
Lock();
std::list<cWObject *> *ObjList = new std::list<cWObject *>;
for (std::unordered_map<DWORD, cWObject *>::iterator i = ObjectList.begin(); i != ObjectList.end(); i++)
{
i->second->Lock();
cPoint3D tpPos = i->second->GetPosition();
if ((tpPos == cPoint3D(0,0,0)) ||
(i->second->GetWielder() != 0) ||
((tpPos - Position).Abs() > fDistance))
{
i->second->Unlock();
continue;
}
i->second->Unlock();
ObjList->push_back(i->second);
}
Unlock();
return ObjList;
}
void cObjectDB::UpdateObjects(float fTimeDiff)
{
Lock();
for (std::unordered_map<DWORD, cWObject *>::iterator i = ObjectList.begin(); i != ObjectList.end(); i++)
{
(*i).second->UpdatePosition(fTimeDiff);
}
Unlock();
}
void cObjectDB::ParsePackContents(cMessage *Msg)
{
Lock();
std::list<DWORD> *NewPack = new std::list<DWORD>();
DWORD pack = Msg->ReadDWORD();
if (m_mPackContents.find(pack) != m_mPackContents.end())
delete m_mPackContents[pack];
int itemCount = Msg->ReadDWORD();
for (int i=0;i<itemCount;i++)
{
DWORD item = Msg->ReadDWORD();
DWORD type = Msg->ReadDWORD();
NewPack->push_back(item);
}
m_mPackContents[pack] = NewPack;
Unlock();
}