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scene.cpp
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595 lines (505 loc) · 17 KB
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#include <unordered_map>
#include <assert.h>
#include <iostream>
#include <dump_lib.hpp>
#include <algorithm>
#include "action.hpp"
#include "scene.hpp"
/* to set back after item was used from submenu*/
static int selectedAnswerBeforeOpeningInventorySubMenu = 0;
static bool caps = false;
/* Stores text typed by playing if current convo text is prompt */
std::string Scene::promptText = "";
Scene::Scene(std::string _type, std::string name, int id, Inventory* inventory, Visuals* visuals, Character* player)
: id(id), name(name), selectedAnswer(0), inventory(inventory), visuals(visuals), player(player), type(_type)
{
convoViewPort = visuals->VIEW_PORT_DEFAULT_CONVO_BAR;
statusViewPort = visuals->VIEW_PORT_DEFAULT_STATUS_BAR;
contentViewPort = visuals->VIEW_PORT_DEFAULT_CONTENT;
inventoryViewPort = visuals->VIEW_PORT_DEFAULT_INVENTORY;
}
bool Scene::isLoaded()
{
return loaded;
}
std::string Scene::getName()
{
return name;
}
sceneId_t Scene::getId()
{
return id;
}
sceneType_t Scene::getType()
{
return type;
}
void Scene::openInventory()
{
//std::cout << "DEBUG: open inventory" << std::endl;
if (inventoryOpen) return;
selectedAnswer = 0;
inventoryOpen = true;
InventoryRenderer* renderer = new InventoryRenderer(inventory, &selectedAnswer, inventoryViewPort);
visuals->addRenderer("INVENTORY", renderer);
}
void Scene::closeInventory()
{
if (!inventoryOpen) return;
selectedAnswer = 0;
inventoryOpen = false;
visuals->removeRenderer("INVENTORY");
}
bool Scene::inventoryIsOpen()
{
return inventoryOpen;
}
bool Scene::connectScene(Scene* scene, bool connectBack)
{
if (connectedScenes.count(scene->getId()> 0)){
return false;
} else {
connectedScenes[scene->getId()] = scene;
if (connectBack){
scene->connectScene(this, false);
}
//std::cout << "DEBUG: connected " << getName() << " to " << scene->getName() << std::endl;
return true;
}
}
void Scene::handleInput()
{
SDL_Event e;
while( SDL_PollEvent( &e ) != 0 ){
if (e.type == SDL_QUIT){
triggeredActions.push_back(new Action("QUIT"));
} else {
if (!visuals->hasRenderer("FADE_OUT")){
if (!inventoryIsOpen()
&& !disableInventory
&& e.type == SDL_KEYUP && e.key.keysym.sym == SDLK_TAB
) {
//triggeredActions.push_back(new OpenInventoryAction());
openInventory();
}
else if (inventoryIsOpen()){
handleInventoryInput(&e);
} else if (currentConvo){
auto inputConvoActions = handleConvoInput(&e);
triggeredActions.insert(triggeredActions.end(), inputConvoActions.begin(), inputConvoActions.end());
for (auto a : triggeredActions){
if (a->actionType == "CHANGE_SELECTED_ANSWER"){
selectedAnswer = *((SetSelectedAnswer*)a)->answerId;
}
}
}
handleSpecificInput(e);
}
}
}
}
void Scene::advanceTime(int amount)
{
Time::advanceMinute(amount);
}
void Scene::load()
{
if (loaded){
std::cerr << "Tried to load already loaded scene " << type << " " << id << std::endl;
return;
}
loadSceneDefault();
loadSceneSpecifics();
loaded = true;
}
void Scene::setActive(SceneInitArgs_t _args)
{
if (!loaded){
load();
}
visuals->removeAllRenderers();
interruptedConvos = {};
args = _args;
addRenderers();
/* The background called "CONTENT" always draws scenes background */
if (backgroundPath != "" && visuals->hasRenderer("CONTENT")){
visuals->getRenderer("CONTENT")->setBackground(Visuals::createBackground(backgroundPath));
}
locationData.discovered = true;
if (locationData.isLocation){
//locationData.weather = locationData.possibleWeatherTypes.at(dump_lib::random_int_range(0, locationData.possibleWeatherTypes.size()-1));
locationData.weather = "NEUTRAL";
locationData.weatherSeverity = dump_lib::random_int_range(1, 10) + 4;
visuals->addRenderer("ATMOSPHERE", new AtmosphereRenderer(visuals->VIEW_PORT_FULL_SCREEN, &locationData));
}
if (defaultConvo >= 0){
startConvo(defaultConvo);
}
setActiveSpecific();
}
bool Scene::isDiscoveredLocation()
{
return locationData.isLocation && locationData.discovered;
}
void Scene::setWeather(weatherType_t type, int severity)
{
locationData.weather = type;
locationData.weatherSeverity = severity;
}
void Scene::clearSprites()
{
for (auto sprite : sprites){
delete(sprite);
}
sprites = {};
}
Scene::~Scene()
{
for (auto convo : convos){
delete(convo.second);
}
clearSprites();
}
void Scene::live(int& frameCounter)
{
if (visuals->hasRenderer("TRANSITION")){
Action* transitionDoneChangeState = ((TransitionRenderer*)visuals->getRenderer("TRANSITION"))->done();
if (transitionDoneChangeState){
triggeredActions.push_back(transitionDoneChangeState);
}
}else if (visuals->hasRenderer("FADE_OUT")){
/* return NULL when not done yet */
Action* transitionDoneChangeState = ((FadeoutRenderer*)visuals->getRenderer("FADE_OUT"))->done();
if (transitionDoneChangeState){
triggeredActions.push_back(transitionDoneChangeState);
}
} else if (isGameOver()){
auto args = new ChangeSceneAction("CUT_SCENE", 6);
triggeredActions.push_back(new FadeOutAction(args));
}
specificLive(frameCounter);
}
void Scene::handleInventoryInput(const SDL_Event* const e)
{
InventoryRenderer* renderer = (InventoryRenderer*)visuals->getRenderer("INVENTORY");
int nItems = inventory->submenuIsOpen()
? inventory->itemWithSubMenuOpen->getInventorySubmenuData()->getAnswers().size()
: inventory->getItems().size();
switch(e->type){
case SDL_KEYUP:
switch(e->key.keysym.sym){
case SDLK_DOWN:
selectedAnswer = selectedAnswer < nItems - 1 ? selectedAnswer + 1 % nItems : 0;
break;
case SDLK_UP:
selectedAnswer = nItems > 0 ? selectedAnswer <= 0 ? nItems - 1 : selectedAnswer - 1 : 0;
break;
case SDLK_TAB:
if (inventory->submenuIsOpen()){
inventory->itemWithSubMenuOpen = NULL;
} else {
closeInventory();
}
selectedAnswer = 0;
break;
case SDLK_SPACE: case SDLK_RETURN:
int j = 0;
auto renderer = (InventoryRenderer*)visuals->getRenderer("INVENTORY");
if (!inventory->itemWithSubMenuOpen){ /* select item from menu */
for (auto item : inventory->getItems()){
if (selectedAnswer == j){
inventory->itemWithSubMenuOpen = item.second.first;
selectedAnswerBeforeOpeningInventorySubMenu = selectedAnswer;
selectedAnswer = 0;
//std::cout << "DEBUG: item selected of type "<< item.first << std::endl;
auto submenuData = inventory->itemWithSubMenuOpen->getInventorySubmenuData();
/* for now, all items that don't have submenu will be used instantly when selected from inventory */
if (!submenuData){
UseItemParams* itemParams = constructItemParamsFromInventoryMenuSelection();
if (itemParams){
auto a = inventory->useItem(inventory->itemWithSubMenuOpen->type, *itemParams);
triggeredActions.insert(triggeredActions.end(), a.begin(), a.end());
delete(itemParams);
}
}
}
j++;
}
} else { /* use item from submenu */
UseItemParams* itemParams = constructItemParamsFromInventoryMenuSelection();
if (itemParams){
auto a = inventory->useItem(inventory->itemWithSubMenuOpen->type, *itemParams);
triggeredActions.insert(triggeredActions.end(), a.begin(), a.end());
delete(itemParams);
} else {
//std::cout << "DEBUG: inventorysubmenu closed without using item " << std::endl;
}
inventory->itemWithSubMenuOpen = NULL;
/* when ran out of item and is last item, jump to item before */
selectedAnswer = selectedAnswerBeforeOpeningInventorySubMenu >= inventory->size()
? inventory->size() - 1
: selectedAnswerBeforeOpeningInventorySubMenu;
}
break;
}
break;
}
}
UseItemParams* Scene::constructItemParamsFromInventoryMenuSelection()
{
/* check if cancel option was selected to close submenu without using item */
if (inventory->submenuIsOpen()){
auto answers = inventory->itemWithSubMenuOpen->getInventorySubmenuData()->getAnswers();
if (answers[selectedAnswer].first == CANCEL_INVENTORY_SUBMENU){
return NULL;
}
}
auto useItemParams = constructItemParamsFromInventoryMenuSelectionSpecific();
if (!useItemParams){
if (inventory->submenuIsOpen()){
auto answers = inventory->itemWithSubMenuOpen->getInventorySubmenuData()->getAnswers();
if (inventory->itemWithSubMenuOpen->getInventorySubmenuData()->type == "CONFIRM"){
if (!player){
std::cout << "DEBUG: Scene::player == NULL, if there is no main player, lib cannot use a default confirm inventorysubmenu"
<< ",client can return own version in constructItemParamsFromInventoryMenuSelectionSpecific " << std::endl;
exit(1);
}
if (answers[selectedAnswer].first == 0){
useItemParams = new UseItemParams({player});
}
} else if (inventory->itemWithSubMenuOpen->getInventorySubmenuData()->type == "MAP"){
auto sceneId = answers[selectedAnswer].first;
if (scenes.count(sceneId) == 0){
std::cerr << "submenuData of map type, selected answer int does not match a scene id" << std::endl;
exit(1);
}
useItemParams = new UseItemParams();
useItemParams->targetLocation = scenes[sceneId];
}
} else { /* use item directly there is no submenu*/
if (!player){
std::cout << "DEBUG: Scene::player == NULL, if there is no main player, lib cannot use a default logic for using item directly from menu"
<< ",client can return own version in constructItemParamsFromInventoryMenuSelectionSpecific " << std::endl;
exit(1);
}
useItemParams = new UseItemParams({player});
}
}
if (!useItemParams){
std::cerr << "Scene::constructItemParamsFromInventoryMenuSelection failed to construct valid useItemParams"
<< " for type: "<< inventory->itemWithSubMenuOpen->getInventorySubmenuData()->type;
if (inventory->submenuIsOpen()){
auto answers = inventory->itemWithSubMenuOpen->getInventorySubmenuData()->getAnswers();
std::cerr << ", submenu selection: (" << answers[selectedAnswer].first << ") " << answers[selectedAnswer].second;
}
std::cerr << std::endl;
exit(1);
}
return useItemParams;
}
void Scene::endConvo()
{
auto it = std::find_if (convos.begin(), convos.end(), [this](auto convo){
return convo.second == currentConvo;
});
if (it == convos.end()){
std::cout << "DEBUG: ended detached convo, free-ing it.." << std::endl;
delete(currentConvo);
}
if (interruptedConvos.size() == 0){
currentConvo = NULL;
visuals->removeRenderer("CONVO");
} else {
auto interruptedConvo = interruptedConvos.top();
interruptedConvos.pop();
startConvo(interruptedConvo);
}
}
void Scene::startConvo(Convo* convo, bool interrupt, int entryTextId)
{
/* find first available key */
// int i = 0;
// for (auto it = convos.cbegin(), end = convos.cend();
// it != end && i == it->first; ++it, ++i){}
// convos[i] = convo;
// convoEntryPoints[i] = entryTextId;
// startConvo(i);
if (currentConvo && interrupt){
interruptedConvos.push(currentConvo);
}
currentConvo = convo;
currentConvo->setActiveText(entryTextId);
ConvoRenderer* r = NULL;
if (!visuals->hasRenderer("CONVO")){
r = new ConvoRenderer(&selectedAnswer, convoViewPort, 10);
//std::cout << "DEBUG: Started convo: " << id << std::endl;
visuals->addRenderer("CONVO", r);
} else {
r = (ConvoRenderer*)visuals->getRenderer("CONVO");
}
r->setText(currentConvo->current().second.text, currentConvo->current().second.answers, currentConvo->current().second.prompt);
}
void Scene::startConvo(int id, bool interrupt)
{
if (convos.count(id) == 0){
throw std::runtime_error("Tried starting convo with non-existing id " + id);
}
if (currentConvo && interrupt){
interruptedConvos.push(currentConvo);
}
currentConvo = convos[id];
currentConvo->setActiveText(currentConvo->entryPoint);
ConvoRenderer* r = NULL;
if (!visuals->hasRenderer("CONVO")){
r = new ConvoRenderer(&selectedAnswer, convoViewPort, 10);
//std::cout << "DEBUG: Started convo: " << id << std::endl;
visuals->addRenderer("CONVO", r);
} else {
r = (ConvoRenderer*)visuals->getRenderer("CONVO");
}
r->setText(currentConvo->current().second.text, currentConvo->current().second.answers, currentConvo->current().second.prompt);
}
void Scene::setActiveConvoText(int id)
{
currentConvo->setActiveText(id);
ConvoRenderer* r = (ConvoRenderer*)visuals->getRenderer("CONVO");
r->setText(currentConvo->current().second.text, currentConvo->current().second.answers, currentConvo->current().second.prompt);
}
void Scene::setPromptText(std::string _text)
{
ConvoRenderer* renderer = (ConvoRenderer*)visuals->getRenderer("CONVO");
if (renderer->entireConvoTextIsRendered()){
promptText = _text;
renderer->setPromptText(promptText);
}
}
void Scene::resetPromptText()
{
promptText = "";
ConvoRenderer* renderer = (ConvoRenderer*)visuals->getRenderer("CONVO");
renderer->setPromptText("");
}
int Scene::getDefaultConvoId()
{
return defaultConvo;
}
std::vector<Action*> Scene::handleConvoInput(const SDL_Event* const e)
{
/* TODO: shift is tracked in 'caps' var when its pressed, when is done with more buttons should create a map */
std::vector<Action*> triggeredActions = {};
auto current = currentConvo->current().second;
ConvoRenderer* renderer = (ConvoRenderer*)visuals->getRenderer("CONVO");
switch( e->type ){
case SDL_KEYUP:{
int nAnswers = currentConvo->current().second.answers.size();
if (!currentConvo->current().second.prompt){
if (e->key.keysym.sym == SDLK_RIGHT){
changeSelectedConvoAnswer(selectedAnswer, current.answers, RIGHT);
}else if (e->key.keysym.sym == SDLK_LEFT){
changeSelectedConvoAnswer(selectedAnswer, current.answers, LEFT);
}
//std::cout << "DEBUG: selected answer " << selectedAnswer << std::endl;
} else {
if (e->key.keysym.sym >= SDLK_SPACE && e->key.keysym.sym <= SDLK_z){
char newChar = (char)e->key.keysym.sym;
if (caps){
newChar = toupper(newChar);
}
setPromptText(promptText + newChar);
} else if (e->key.keysym.sym == SDLK_BACKSPACE){
setPromptText(promptText.substr(0, promptText.size() - 1));
}
}
if (e->key.keysym.sym == SDLK_RETURN){
auto renderer = (ConvoRenderer*)visuals->getRenderer("CONVO");
if (renderer->entireConvoTextIsRendered()){
auto actions = currentConvo->progress(selectedAnswer);
if (currentConvo->current().second.prompt){
resetPromptText();
}
triggeredActions.insert(triggeredActions.begin(), actions.begin(), actions.end());
/* if progressing convo ended convo remove convo renderer*/
if (!currentConvo){
visuals->removeRenderer("CONVO");
} else { /* other wise display new text */
auto text = currentConvo->current().second;
renderer->setText(text.text, text.answers, text.prompt);
}
break;
} else{
auto text = currentConvo->current().second;
renderer->setText(text.text, text.answers, text.prompt, 0);
}
} else if (e->key.keysym.sym == SDLK_CAPSLOCK){
caps = !caps;
} else if (e->key.keysym.sym == SDLK_LSHIFT || e->key.keysym.sym == SDLK_RSHIFT){
caps = false;
}
}break;
case (SDL_KEYDOWN):
if (e->key.keysym.sym == SDLK_LSHIFT || e->key.keysym.sym == SDLK_RSHIFT){
caps = true;
}
break;
}
return triggeredActions;
}
/* Because answers is map with holes, these indices need to be skipped */
void Scene::changeSelectedConvoAnswer(int& selectedAnswer, const std::map<int, std::string> answers, const Direction dir)
{
if (answers.size() == 0) return;
int lastAnswerIndex = (*answers.end()).first;
int firstAnswerIndex = (*answers.begin()).first;
int newSelection = selectedAnswer;
if (dir == RIGHT){
while (answers.find(++newSelection) == answers.end()){
if (newSelection > lastAnswerIndex){
//if want to wrap arround, assign selectedAnswer here
return;
};
}
} else if (dir == LEFT){
while (answers.find(--newSelection) == answers.end()){
if (newSelection < firstAnswerIndex){
//if want to wrap arround, assign selectedAnswer here
return;
};
}
}
selectedAnswer = newSelection;
}
void Scene::setConvoEntryPoint(int entryPoint, int convoId)
{
Convo* convo = NULL;
if (convoId < 0){
if (!currentConvo){
std::cerr << "setConvoEntryPoint was called with convoId < 0, so using currentConvo, but it's not set.."
<< " (" << type << " " << id << ")" << std::endl;
return;
}
convo = currentConvo;
} else {
if (convos.count(convoId) == 0){
std::cerr << "setConvoEntryPoint tried to set starting point of non-existing convo " << convoId
<< " (" << type << " " << id << ")" << std::endl;
return;
}
convo = convos[convoId];
}
//std::cout << "DEBUG: set entry point for convo " << convoId << " to " << entryPoint << ", " << type << " " << id << std::endl;
convo->entryPoint = entryPoint;
}
Item* Scene::createItemFromType(itemType_t itemType)
{
Item* item = createItemFromTypeSpecific(itemType);
if (item){
return item;
}
if (itemType == "JONKO"){
return new Jonko();
} else {
std::cerr << "Scene::createItemFromType, unknown item type: " << itemType << std::endl;
return NULL;
}
}
std::unordered_map<sceneId_t, Scene*> Scene::scenes;