When uploading a wearable to the Builder, the preview I see of it still uses Babylon. This can sometimes be a problem because there are special naming conventions for meshes and other things that don't work the same. This has led to some broken wearables being published and approved.
To make sure both wearable creators and curators don't miss any issues, we should use the Unity wearable renderer. This had been worked on in a shape a couple of months back, it mostly was working, but there were details pending to make it into prod.
When uploading a wearable to the Builder, the preview I see of it still uses Babylon. This can sometimes be a problem because there are special naming conventions for meshes and other things that don't work the same. This has led to some broken wearables being published and approved.
To make sure both wearable creators and curators don't miss any issues, we should use the Unity wearable renderer. This had been worked on in a shape a couple of months back, it mostly was working, but there were details pending to make it into prod.