From 03141ec8e32f6802927f9a740e5b4d5abba888d5 Mon Sep 17 00:00:00 2001 From: Manuel Raimann Date: Fri, 30 Jan 2026 10:38:31 +0100 Subject: [PATCH] Update assets to build 6203 --- exceptions.txt | 701 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 701 insertions(+) diff --git a/exceptions.txt b/exceptions.txt index b6da0827..0b3b922a 100644 --- a/exceptions.txt +++ b/exceptions.txt @@ -10401,3 +10401,704 @@ Exception: System.NullReferenceException: Object reference not set to an instanc at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 161 at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/2bases_2lanes.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/2bases_3lanes.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/boss_health.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/boss_health_fill.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/boss_health_fill_final.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/boss_health_final.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/caldera.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/caldera_jungle.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/caldera_royale.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/caldera_tile.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/caldera_trooper.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/dl_midtown.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/dl_streets.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/goldrush.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/goldrush_half.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/hero_testing.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/highway.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/laning_test.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/minimap.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/movement_test.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/neutral_test.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/new_player_basics.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/ramp_test.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/sb_test.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/single_bases.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/single_lane.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/street_test.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/streetwar.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/streetwar_expanded.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/streetwar_expanded2.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/streetwar_jeffr.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/streetwar_mortenp.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/streetwar_square.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/trooper_test.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: sounds/abilities/bookworm/a4_rallying_charge/bookworm_rallying_charge_global_blend.vsnd_c +Exception: System.NullReferenceException: Object reference not set to an instance of an object. + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 161 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: sounds/abilities/bookworm/a4_rallying_charge/bookworm_rallying_charge_lp_blend.vsnd_c +Exception: System.NullReferenceException: Object reference not set to an instance of an object. + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 161 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: sounds/abilities/necro/necro_shambler_emote_loop_trigger.vsnd_c +Exception: System.NullReferenceException: Object reference not set to an instance of an object. + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 161 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: sounds/ambient/soundscapes/hotel_music_blend.vsnd_c +Exception: System.NullReferenceException: Object reference not set to an instance of an object. + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 161 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: sounds/ambient/soundscapes/teleporter_music_blend.vsnd_c +Exception: System.NullReferenceException: Object reference not set to an instance of an object. + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 161 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: sounds/ambient/soundscapes/city_oneshots/churchbell_blend.vsnd_c +Exception: System.NullReferenceException: Object reference not set to an instance of an object. + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 161 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: sounds/weapons/bebop/bebop_primaryweapon_container_loop.vsnd_c +Exception: System.NullReferenceException: Object reference not set to an instance of an object. + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 161 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240