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SumofGaussians.cpp
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65 lines (55 loc) · 1.39 KB
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// Joshua L. Phillips
// 10-03-2017
// SumofGaussians class
// Released to public domain
#include "SumofGaussians.h"
#include <cmath>
#include <cstdlib>
double getRandom() {
return ((1.0*rand()) / (RAND_MAX + 1.0));
}
SumofGaussians::SumofGaussians(int dimensions, int number_of_centers) {
if (dimensions < 1 || number_of_centers < 1) {
D=0;
N=0;
centers = NULL;
return;
}
D = dimensions;
N = number_of_centers;
centers = new double*[N];
for (int x = 0; x < N; x++) {
centers[x] = new double[D];
for (int y = 0; y < D; y++)
centers[x][y] = (10.0 * rand()) / (RAND_MAX + 1.0);
}
}
SumofGaussians::~SumofGaussians() {
if (centers) {
for (int x = 0; x < N; x++)
delete [] centers[x];
delete [] centers;
}
}
double SumofGaussians::eval(double point[]) const {
double z = 0.0;
for (int x = 0; x < N; x++) {
double sum = 0.0;
for (int y = 0; y < D; y++)
sum += (point[y]-centers[x][y]) * (point[y]-centers[x][y]);
z += exp(-sum);
}
return z;
}
void SumofGaussians::deriv(double point[], double d[]) const {
for (int y = 0; y < D; y++)
d[y] = 0.0;
for (int x = 0; x < N; x++) {
double sum = 0.0;
for (int y = 0; y < D; y++)
sum += (point[y]-centers[x][y]) * (point[y]-centers[x][y]);
sum = exp(-sum);
for (int y = 0; y < D; y++)
d[y] -= sum * (2.0 * (point[y] - centers[x][y]));
}
}