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add boxBy attribute #37

@hneutr

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@hneutr

put nodes in boxes based on an attribute

the way we would do this is:

  • make "metanodes" of where each "metanode" is an attribute
  • size that metanode by the number of nodes in it
  • use d3 to simulate the forces between these nodes

then:

  • for each metanode, run another d3 simulation for nodes in that metanode, and place them within that box

ideally, we'd also like to:

  • be able to say "hierarchical" if it's a scalar we're boxing by, and also, to box ascendingly or descendingly in that case

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