put nodes in boxes based on an attribute
the way we would do this is:
- make "metanodes" of where each "metanode" is an attribute
- size that metanode by the number of nodes in it
- use d3 to simulate the forces between these nodes
then:
- for each metanode, run another d3 simulation for nodes in that metanode, and place them within that box
ideally, we'd also like to:
- be able to say "hierarchical" if it's a scalar we're boxing by, and also, to box ascendingly or descendingly in that case
put nodes in boxes based on an attribute
the way we would do this is:
then:
ideally, we'd also like to: