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app.py
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66 lines (56 loc) · 1.7 KB
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from flask import Flask, render_template,request
from flask_socketio import SocketIO, send,join_room,leave_room
from cards import cards
from random import randint
import json
app = Flask(__name__)
app.config['SECRET_KEY'] = 'secret!'
socketio = SocketIO(app, cors_allowed_origins="*", async_mode="eventlet")
cards = cards
# room = None
connectedUsers = set()
@app.route('/')
def index():
userCardDeck = []
for i in range(5):
index = randint(0,len(cards)-1)
userCardDeck.append(cards[index])
return render_template("index.html",cardDeck=userCardDeck)
@socketio.on('message')
def handle_message(msg):
print('Message: ' + msg)
send(msg, broadcast=True)
@socketio.on('connect')
def handle_connect(user):
print('Client connected')
# print(user)
# print(request)
@socketio.on('disconnect')
def handle_disconnect():
print('Client disconnected')
@socketio.on('join_room')
def on_join_room(data):
global room
username = data['userName']
room = data['room']
print(room)
join_room(room)
playerData = {
'username' : username
}
# connectedUsers.add(username)
# socketio.emit("connectedUsers",connectedUsers,to=room)
socketio.emit("playerJoined",playerData,to=room,include_self=False)
@socketio.on('leave_room')
def on_leave_room(data):
socketio.emit("playerLeft",data,to=room,include_self=False)
@socketio.on('messageSentToRoom')
def onMessageSentToRoom(data):
socketio.emit("newMessage",data,to=room)
@socketio.on('cardPlayed')
def cardPlayerd(data):
global room
print(data)
socketio.emit("otherPlayersCard",data,to=room,include_self=False)
if __name__ == '__main__':
socketio.run(app, debug=True)