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memorypuzzle.py
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208 lines (184 loc) · 7.28 KB
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#import easygui
import random, pygame, sys
from pygame.locals import *
windowWidth = 450 # size of window's width in pixels
windowHeight = 390 # size of windows' height in pixels
boxSize = 100 # size of box height & width in pixels
gapSize = 10 # size of gap between boxes in pixels
boardWidth = 4 # number of columns of icons
boardHeight = 3 # number of rows of icons
xMargin = int((windowWidth - (boardWidth * (boxSize + gapSize))) / 2)
yMargin = int((windowHeight - (boardHeight * (boxSize + gapSize))) / 2)
LIGHTCORAL = (240, 128, 128)
CRIMSON = (220, 20, 60)
WHITE =(255,255,255)
BGColor = LIGHTCORAL #F08080 or (240, 128, 128)
#LIGHTBGCOLOR
boxColor = CRIMSON #DC143C or (220, 20, 60)
highLightColor = WHITE
heart1 = 'heart.jpg'
heart2 = 'heart2.jpg'
heart3 = 'heart3.jpg'
heart4 = 'heart4.jpg'
heart5 = 'heart5.jpg'
heart6 = 'heart6.jpg'
coverphoto = 'cover.jpg'
allSprites = pygame.sprite.Group()
#totalClicks = 0
class Tile(pygame.sprite.Sprite):
def __init__(self, xCoor, yCoor, screen):
super().__init__()
pygame.init()
self.image = pygame.image.load(coverphoto).convert_alpha()
self.image = pygame.transform.scale(self.image, (100,100)).convert_alpha()
self.rect = self.image.get_rect()
self.rect.x = xCoor
self.rect.y = yCoor
self.revealed = False
self.revealedImg = pygame.image.load(heart1).convert_alpha()
self.isClicked = False
self.screen = screen
for spr in allSprites:
if spr.isClicked:
spr.reveal(spr)
class Board:
def __init__(self):
pygame.init()
self.width = windowWidth
self.height = windowHeight
self.screen = pygame.display.set_mode((self.width, self.height))
self.caption = pygame.display.set_caption("Memory Puzzle")
self.background = pygame.Surface(self.screen.get_size()).convert()
self.background = self.screen.fill(BGColor)
bg = pygame.Surface(self.screen.get_size()).convert()
self.screen.blit(pygame.transform.scale(bg, (0,0)), (0,0))
#images set up
cover = pygame.image.load(coverphoto).convert_alpha()
cover = pygame.transform.scale(cover, (100,100))
self.totalClicks = 0
self.points = 0
#kiss = pygame.image.load(kissPic).convert_alpha()
#kiss = pygame.transform.scale(kiss, (130,130))
#draw sprites onto screen
y = 60
for row in range(3):
x = 10
for col in range(4):
allSprites.add(Tile(x,y, self.screen))
x += 110
y += 110
allSprites.draw(self.screen)
#pygame.display.flip()
def printClicks(self):
#self.screen.fill(BGColor)
#Board()
clicksFont = pygame.font.SysFont("Calibri", 20, True, False)
#undo = clicksFont.render(str(29 - self.totalClicks),False, BGColor)
clicks = clicksFont.render("Clicks Remaining: ", False, WHITE)
clickvar = clicksFont.render(str(25- self.totalClicks),False, WHITE)
pygame.draw.rect(self.screen, BGColor, (10,30,30,20))
#self.screen.blit(undo,(10,30))
self.screen.blit(clicks, (10,10))
self.screen.blit(clickvar, (10,30))
#pygame.display.flip()
def printPoints(self):
#Board()
pointsFont = pygame.font.SysFont("Calibri", 20, True, False)
pointy = pointsFont.render("Points: ", False, WHITE)
pointsvar = pointsFont.render(str(self.points), False, WHITE)
#undo = pointsFont.render(str(1- self.points),False, BGColor)
pygame.draw.rect(self.screen, BGColor, (250,30,30,20))
#self.screen.blit(undo,(250,30))
self.screen.blit(pointy, (250,10))
self.screen.blit(pointsvar, (250,30))
#pygame.display.flip()
def getAllSprites(self):
return allSprites
def randomize(self):
mylist = [1, 1, 2, 2, 3, 3, 4 , 4, 5, 5, 6, 6]
random.shuffle(mylist)
board = []
revealedImg = coverphoto
for spr in allSprites:
if mylist[0] == 1:
spr.revealedImg = heart1
elif mylist[0] == 2:
spr.revealedImg = heart2
elif mylist[0] == 3:
spr.revealedImg = heart3
elif mylist[0] == 4:
spr.revealedImg = heart4
elif mylist[0] == 5:
spr.revealedImg = heart5
else:
spr.revealedImg = heart6
# column.append(revealedImg)
del mylist[0]
def reveal(self,spr):
reveal = pygame.image.load(spr.revealedImg).convert_alpha()
reveal = pygame.transform.scale(reveal, (100,100)).convert_alpha()
spr.screen.blit(pygame.transform.scale(reveal, (100,100)), (spr.rect.x, spr.rect.y))
pygame.display.flip()
def notRevealed(self,spr):
cover = pygame.image.load(coverphoto).convert_alpha()
cover = pygame.transform.scale(cover, (100,100)).convert_alpha()
spr.screen.blit(pygame.transform.scale(cover, (100,100)), (spr.rect.x, spr.rect.y))
#pygame.display.flip()
def getImage(self, spr):
return spr.revealedImg
def main():
pygame.init()
screen = Board()
screen.randomize()
#screen.drawBoard()
#screen = pygame.display.set_mode([600,400])
cursorx = 0
cursory = 0
running = True
#totalClicks = 0
numClicks = 0
while running:
if (screen.totalClicks == 25):
running = False
#totalClicks = 0
break
#easygui.msgbox("You're out of time! Your score was " + score, title = "Game Over!")
else:
ev = pygame.event.get()
#for s in
for event in ev:
screen.printPoints()
screen.printClicks()
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.MOUSEBUTTONUP:
numClicks += 1
screen.totalClicks += 1
#numClicks += 1
pos = pygame.mouse.get_pos()
clicked_sprites = [s for s in allSprites if s.rect.collidepoint(pos)]
s = clicked_sprites[0]
#s.isClicked = True
screen.reveal(s)
if numClicks == 1:
temp = s
posit = pos
elif numClicks == 2:
if screen.getImage(temp) == screen.getImage(s):
screen.points += 1
screen.printPoints()
screen.reveal(s)
screen.reveal(temp)
#revealedBoxes.append(s)
#revealedBoxes.append(temp)
else:
#Board()
pygame.time.wait(500)
screen.notRevealed(s)
screen.notRevealed(temp)
numClicks = 0
pygame.display.flip()
if screen.points == 6:
return 1
else: return 0
main()