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mod.json
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87 lines (87 loc) · 3.36 KB
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{
"geode": "5.3.0",
"gd": {
"win": "2.2081",
"android": "2.2074",
"mac": "2.2074",
"ios": "2.2074"
},
"id": "dankmeme.blaze",
"name": "Blaze",
"version": "v1.3.1",
"developer": "dankmeme",
"description": "Optimization mod",
"early-load": true,
"settings": {
"faster-decompression": {
"name": "Fast Save Loading",
"type": "bool",
"description": "Speeds up decompression of the save file, making game loading significantly faster",
"default": true,
"requires-restart": true
},
"fast-saving": {
"name": "Fast Saving",
"type": "bool",
"description": "Use a significantly faster compressor to save data to your savefile. Prevents the game for hanging for a few seconds every time it's closed.",
"default": true,
"requires-restart": false
},
"uncompressed-saves": {
"name": "Uncompressed Save",
"type": "bool",
"description": "Stores the save data without compression, resulting in slightly faster loading & saving times.\n\n<cy>Note: this may increase the size of your savefile by up to 50%.</c>",
"default": false,
"requires-restart": false
},
"async-glfw": {
"name": "Async GLFW",
"type": "bool",
"description": "<cp>Note: experimental!</c>\n\nPre-initializes GLFW on a different thread, while doing other loading tasks in parallel. May be unstable and cause crashes.",
"default": false,
"requires-restart": true,
"platforms": [
"win"
]
},
"async-fmod": {
"name": "Async FMOD",
"type": "bool",
"description": "<cp>Note: experimental!</c>\n\nInitializes FMOD on a different thread, while doing other loading tasks in parallel. May be unstable and cause crashes.",
"default": false,
"requires-restart": true,
"platforms": [
"win"
]
},
"load-more": {
"name": "Load more resources",
"type": "bool",
"description": "Loads extra resources during launch (backgrounds, etc.), causing some extra load time but no lagspikes if those textures have to be loaded mid-level.",
"default": false
},
"low-memory-mode": {
"name": "Low memory mode",
"type": "bool",
"description": "Causes blaze to use less memory, disables some optimizations related to caching data in memory. You should <cy>only</c> enable this if memory usage is a significant concern.",
"default": false
},
"image-cache": {
"name": "Image cache",
"type": "bool",
"description": "After loading an image, cache it using a quicker format (FPNG), then in future load the cached version instead.",
"default": false
},
"image-cache-small": {
"name": "Smaller image cache",
"type": "bool",
"description": "When this option and <cy>Image cache</c> are enabled, only cache images bigger than 64kb.",
"default": true
}
},
"resources": {
"sprites": [
"resources/fire.png"
]
}
}