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352 lines (315 loc) · 7.63 KB
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chip8.c
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352 lines (315 loc) · 7.63 KB
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#include <fcntl.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <math.h>
#include <SDL2/SDL.h>
const int AMPLITUDE = 2800;
const int SAMPLE_RATE = 44100;
const int SCALE = 8;
const int SCREEN_WIDTH = 64;
const int SCREEN_HEIGHT = 32;
/*
Font set is 80 bytes and starts at MEMORY[0]
*/
unsigned char MEMORY[4096] = {
0xF0,0x90,0x90,0x90,0xF0,
0x20,0x60,0x20,0x20,0x70,
0xF0,0x10,0xF0,0x80,0xF0,
0xF0,0x10,0xF0,0x10,0xF0,
0x90,0x90,0xF0,0x10,0x10,
0xF0,0x80,0xF0,0x10,0xF0,
0xF0,0x80,0xF0,0x90,0xF0,
0xF0,0x10,0x20,0x40,0x40,
0xF0,0x90,0xF0,0x90,0xF0,
0xF0,0x90,0xF0,0x10,0xF0,
0xF0,0x90,0xF0,0x90,0x90,
0xE0,0x90,0xE0,0x90,0xE0,
0xF0,0x80,0x80,0x80,0xF0,
0xE0,0x90,0x90,0x90,0xE0,
0xF0,0x80,0xF0,0x80,0xF0,
0xF0,0x80,0xF0,0x80,0x80,
};
unsigned char V[16];
unsigned char KEYS[16];
unsigned char SPRITES[16]={0,1*5,2*5,3*5,4*5,5*5,6*5,7*5,8*5,9*5,10*5,11*5,12*5,13*5,14*5,15*5};
unsigned short I;
unsigned int PC=0x200;
SDL_Window *window;
SDL_Surface *windowSurface;
SDL_Surface *surface;
unsigned int stack[64] = {0};
unsigned int sp = 0;
unsigned char delay, sound;
SDL_Window *init() {
if(SDL_Init(SDL_INIT_VIDEO) < 0) {
exit(1);
}
return SDL_CreateWindow("CHIP-8", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH*SCALE, SCREEN_HEIGHT*SCALE, SDL_WINDOW_SHOWN);
}
void audio_callback(void *user_data, Uint8 *raw_buffer, int bytes)
{
Sint16 *buffer = (Sint16*)raw_buffer;
int length = bytes / 2; // 2 bytes per sample for AUDIO_S16SYS
int *sample_nr = ((int*)user_data);
for(int i = 0; i < length; i++, sample_nr++)
{
double time = (double)*sample_nr / (double)SAMPLE_RATE;
buffer[i] = (Sint16)(AMPLITUDE * sin(2.0f * M_PI * 441.0f * time)); // render 441 HZ sine wave
}
}
void push(unsigned int val) {
stack[sp++] = val;
}
unsigned int pop() {
return stack[--sp];
}
void draw(unsigned char X, unsigned char Y, unsigned char H) {
unsigned char *start = MEMORY+I;
V[0xF] = 0;
for(int y0 = 0;y0<H;y0++) {
char current = *(start++);
/*if(y0+Y > 31)break;*/
for(int x0 = 0;x0<8;x0++) {
int screenIndex = ((7-x0+X))+((y0+Y))*SCREEN_WIDTH;
/*if(x0+X > 63)break;*/
unsigned int *pixel = (unsigned int *)(surface->pixels)+screenIndex;
if((current >> x0) & 1){
if(*pixel) V[0xF] = 1;
*pixel ^= 0xffffffff;
}
}
}
}
void loop() {
SDL_Event event;
unsigned int instruction;
unsigned int X,Y;
unsigned int N, NN, NNN;
unsigned int opcode;
char blocking = 0;
char key = 0;
int i =0;
while (1) {
while(SDL_PollEvent(&event)) {
if(event.type == SDL_KEYDOWN || event.type == SDL_KEYUP){
int state = event.key.state;
int sym = event.key.keysym.sym;
if(sym == '0') KEYS[0] = state;
if(sym == '1') KEYS[1] = state;
if(sym == '2') KEYS[2] = state;
if(sym == '3') KEYS[3] = state;
if(sym == '4') KEYS[4] = state;
if(sym == '5') KEYS[5] = state;
if(sym == '6') KEYS[6] = state;
if(sym == '7') KEYS[7] = state;
if(sym == '8') KEYS[8] = state;
if(sym == '9') KEYS[9] = state;
if(sym == 'a') KEYS[0xA] = state;
if(sym == 'b') KEYS[0xB] = state;
if(sym == 'c') KEYS[0xC] = state;
if(sym == 'd') KEYS[0xD] = state;
if(sym == 'e') KEYS[0xE] = state;
if(sym == 'f') KEYS[0xF] = state;
}
if(event.type == SDL_QUIT)exit(0);
}
instruction = MEMORY[PC]<<8|MEMORY[PC+1];
opcode = instruction >> 12;
X = instruction & 0x0F00;
Y = instruction & 0x00F0;
N = instruction & 0x000F;
NN = Y|N;
NNN = X|NN;
Y >>= 4;
X >>= 8;
printf("Processing Instruction %x, opcode %x, X=%x, Y=%x, N=%x, NN=%x, NNN=%x\n", instruction, instruction>>12, X,Y,N,NN,NNN);
PC+=2;
switch(opcode) {
case 0x0:
switch(NN) {
case 0x00:
exit(69);
return;
case 0xE0:
for(int i =0;i<surface->w*surface->h;i++)
((unsigned int *)surface->pixels)[i]=0;
for(int i =0;i<windowSurface->w*windowSurface->h;i++)
((unsigned int *) windowSurface->pixels)[i]=0;
break;
case 0xEE:
PC = pop();
break;
}
break;
case 0x1:
PC = NNN;
break;
case 0x2:
push(PC);
PC = NNN;
break;
case 0x3:
if(V[X] == NN) PC+=2;
break;
case 0x4:
if(V[X] != NN) PC+=2;
break;
case 0x5:
if(V[X] == V[Y]) PC+=2;
break;
case 0x6:
V[X] = NN;
break;
case 0x7:
V[X] += NN;
break;
case 0x8:
switch(N) {
case 0:
V[X] = V[Y];
break;
case 1:
V[X] = V[X] | V[Y];
break;
case 2:
V[X] = V[X] & V[Y];
break;
case 3:
V[X] = V[X] ^ V[Y];
break;
case 4:
V[0xF] = V[X]+V[Y] < V[X];
V[X] += V[Y];
break;
case 5:
V[0xF] = V[X] > V[Y];
V[X]-=V[Y];
break;
case 6:
V[0xF] = V[Y] & 1;
V[X] = V[Y] >> 1;
break;
case 7:
V[0xF] = V[Y] > V[X];
V[X]=V[Y]-V[X];
break;
case 0xE:
V[0xF] = (V[Y] >> 7) & 1;
V[X] = V[Y] << 1;
break;
}
break;
case 0x9:
if(V[X]!=V[Y]) PC += 2;
break;
case 0xA:
I = NNN;
break;
case 0xB:
PC = V[0]+NNN;
break;
case 0xC:
V[X]=(rand())&NN;
break;
case 0xD:
draw(V[X], V[Y], N);
break;
case 0xE:
switch(NN) {
case 0x9E:
if(KEYS[V[X]]) PC += 2;
break;
case 0xA1:
if(!KEYS[V[X]]) PC += 2;
break;
}
break;
case 0xF:
switch(NN) {
case 0x07:
V[X] = delay;
break;
case 0x0A:
//TODO: Actually implement blocking
/*blocking = 1;*/
/*if(!key) PC -= 2;*/
/*else {*/
/*V[X] = key;*/
/*blocking = key = 0;*/
/*}*/
break;
case 0x15:
delay = V[X];
break;
case 0x18:
sound = V[X];
case 0x1E:
/*if(I + V[X] < I) V[0xF] = 1; else V[0xF] = 0;*/
I += V[X];
break;
case 0x29:
I = SPRITES[V[X]];
break;
case 0x33:
MEMORY[I] = (V[X]/100) % 10;
MEMORY[I+1] = (V[X]/10) % 10;
MEMORY[I+2] = V[X]%10;
break;
case 0x55:
for(int i = 0;i<=X;i++,I++) MEMORY[I]=V[i];
break;
case 0x65:
printf("Loading V[0] -> V[%d]\n", X);
for(int i=0;i<=X;i++,I++) V[i] = MEMORY[I];
break;
}
break;
}
if(delay>0)delay--;
if(sound>0) {
SDL_PauseAudio(0);
sound--;
}else SDL_PauseAudio(1);
SDL_BlitScaled(surface, NULL, windowSurface, NULL);
SDL_UpdateWindowSurface(window);
SDL_Delay(16);
}
}
int main(int argc, char **argv) {
if(argc != 2) {
fprintf(stderr, "usage %s <rom file>", argv[0]);
exit(1);
}
int fd = open(argv[1], O_RDONLY);
read(fd, MEMORY+0x200, 4096-0x200);
close(fd);
Uint32 rmask, gmask, bmask, amask;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
rmask = 0xff000000;
gmask = 0x00ff0000;
bmask = 0x0000ff00;
amask = 0x000000ff;
#else
rmask = 0x000000ff;
gmask = 0x0000ff00;
bmask = 0x00ff0000;
amask = 0xff000000;
#endif
window = init();
int sample_nr = 0;
SDL_AudioSpec want;
want.freq = SAMPLE_RATE; // number of samples per second
want.format = AUDIO_S16SYS; // sample type (here: signed short i.e. 16 bit)
want.channels = 1; // only one channel
want.samples = 2048; // buffer-size
want.callback = audio_callback; // function SDL calls periodically to refill the buffer
want.userdata = &sample_nr; // counter, keeping track of current sample number
SDL_AudioSpec have;
if(SDL_OpenAudio(&want, &have) != 0) SDL_LogError(SDL_LOG_CATEGORY_AUDIO, "Failed to open audio: %s", SDL_GetError());
if(want.format != have.format) SDL_LogError(SDL_LOG_CATEGORY_AUDIO, "Failed to get the desired AudioSpec");
windowSurface = SDL_GetWindowSurface(window);
surface = SDL_CreateRGBSurface(0, SCREEN_WIDTH, SCREEN_HEIGHT, 32,
rmask, gmask, bmask, amask);
loop();
}