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index.js
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247 lines (208 loc) · 6.56 KB
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//require是引入的意思,有點像是import,這部分做基本的引入這樣
var express = require('express');
var app = express();
var server = require('http').createServer(app);
var io = require('socket.io')(server);
var port = process.env.PORT || 25565;
var tick = 0;
//讓這個伺服器在port監聽,等待客戶從port連入
server.listen(port, function () {
console.log('Server listening at port %d', port);
});
// 將在public資料夾中的檔案傳送給客戶 (這我也不清楚不過是這樣的意思)
app.use(express.static(__dirname + '/public'));
//這邊是自訂的變數
var gameCore = (require('./server/game.js').game);
var game = new gameCore();
var usernames = {}; //儲存現有user的name
var ids = 0;
var AInames = [
'時時',
'黑米',
'葉子',
'葉綠體',
'捲餅',
'果凍',
'白米',
'大元',
'時時',
'火柴',
'人工智障',
'涼麵趁熱吃',
'謝謝',
'軟今天',
'湯姆嗑吐司',
'photoshop',
'GOOGLE',
'土星'
];
console.log(game.teams);
gameLoop();
function newIds(){
var keep = 0;
for(i in usernames){
if(keep==i) keep++;
}
ids = keep;
}
function addAI(name){
var same = true;
while(same){
same = false;
for(i in usernames)if(usernames[i] == name){same=true; break;}
if(!same)break;
name =
name+(Math.floor(Math.random()*99));
}
usernames[ids] = name;
var team = game.joinTeam({id: ids, AI: true});
io.sockets.emit('user login', {
id: ids,
usernames: usernames,
});
io.sockets.emit('new join', {
id: ids,
teams: game.teams,
players: game.players
});
newIds();
}
for(var i=0;i<0;i++){
addAI(AInames[Math.floor(Math.random()*AInames.length)]);
}
//如果io現在有connection(連線)那就執行後面的function
io.on('connection', function (socket) {
var addedUser = false;
//有新用戶登入時
socket.on('add user', function (data) {
var same = true;
while(same){
same = false;
for(i in usernames)if(usernames[i] == data.username){same=true; break;}
if(!same)break;
data.username =
data.username+(Math.floor(Math.random()*99));
}
//socket.username = data.username;
console.log('add user '+data.username);
usernames[ids] = data.username;
addedUser = true;
socket.emit('login', {
id: ids,
teams: game.teams,
usernames: usernames
});
socket.broadcast.emit('user login', {
id: ids,
usernames: usernames,
});
console.log(
'user '+usernames[ids]+' login');
newIds();
});
//有訊息時
socket.on('join team', function (data) {
var team = game.joinTeam({id: data.id, AI: false});
socket.emit('join', {
team: team,
teams: game.teams,
players: game.players,
bullets: game.bullets,
bases: game.bases,
gameStatus: game.gameStatus
});
socket.broadcast.emit('new join', {
id: data.id,
teams: game.teams,
players: game.players
});
console.log(
'user '+usernames[data.id]+' join team '+game.teams[team].name);
});
socket.on('update',function (data){
if(usernames[data.id]!=undefined){
if(game.players[data.id]!=undefined&&!game.forceToMove){
game.players[data.id].setPing();
game.players[data.id].position = data.position;
game.players[data.id].velocity = data.velocity;
game.players[data.id].what=data.what;
}
}
});
socket.on('new bullet', function (data) {
if(usernames[data.id]!=undefined&&game.players[data.id]!=undefined){
if(game.players[data.id].numBullets>0){
game.players[data.id].numBullets--;
if(game.players[data.id].size<500)game.addBullet(game.players[data.id], game.players[data.id].team, data.position, data.velocity, 200, 20);
else {
game.players[data.id].numBullets-=20;
game.addBullet(game.players[data.id], game.players[data.id].team, data.position, data.velocity, 200, 100);
}
}
}
});
//隨便示範一個:
socket.on('new message', function (data) {
if(data.message[0]=='/'){
if(data.message=='/reset') {
game.reset();
}
if(data.message.substring(0,4)=='/say') {
socket.emit('new message', {
id: -1,
message: data.message.substring(4)
});
socket.broadcast.emit('new message', {
id: -1,
message: data.message.substring(4)
});
}
if(data.message.substring(0,6)=='/newAi') {
var arg = data.message.substring(6);
if(arg[0]===' '){
for(var i=0;i<arg.substring(1)&&i<200;i++){
addAI(AInames[Math.floor(Math.random()*AInames.length)]);
}
}else{
addAI(data.message.substring(6));
}
}
}else{
socket.emit('new message', {
id: data.id,
message: data.message,
});
socket.broadcast.emit('new message', {
id: data.id,
message: data.message,
});
}
});
socket.on('disconnect', function () {
if (addedUser) {
delete usernames[socket.username];
socket.broadcast.emit('user left', {
username: socket.username,
});
}
});
});
var player = require('./server/player.js').player;
function gameLoop() {
tick ++;
game.AImove();
game.update();
for(i in game.players){
if(game.players[i].timeout>500) {
delete usernames[i];
delete game.players[i];
//delete game.teams[game.players[i].team].playernames[username];
}
}
if(tick%10==0){
io.sockets.emit('update', game.simData());
game.forceToMove = false;
}
setTimeout(gameLoop, 14);
return 0;
}