After picking up this great project it use CMake for better compatiblity and easier builds. This is manual for manual build, not very different from any other CMake build.
IMPORTANT: make sure that data directory contain files. If it don't, clone repo with submodules this time, consult web about it.
You will need (with headers, which often stored in -dev packages):
- OpenGL (use hardware accelerated driver for better results)
- Lua 5.1 (library)
- GLEW
- SDL 2.0
- SDL_ttf 2.0
- SDL_mixer 2.0
- SDL_image 2.0
- POCO libraries (
Zipone is used)
Also, you will need C++ compiler (clang is officially supported, g++ doesn't work, others may or may not), CMake and make/ninja.
Optimal setpup on Ubuntu 18.04/18.10 (CI build use it):
sudo apt-get install -y clang \
extra-cmake-modules cmake \
lsb-release dpkg-dev \
libglvnd-dev liblua5.1-0-dev libglew-dev libpoco-dev \
libsdl2-dev libsdl2-mixer-dev libsdl2-ttf-dev libsdl2-image-dev
Go to directory where this file leans and run in terminal:
mkdir build && cd build
cmake ..
make -j4
sudo make install
-DCMAKE_INSTALL_PREFIX=— set intallation prefix.-DCMAKE_CXX_COMPILER=— set C++ compiler to use (g++/clang++/etc.).-G Ninja— useninjagenerator instead ofUnix makefiles(generally better). Replacemakewithninjain 3rd and 4th commands.-DDATADIR=— custom place to install all game data (overrides-DCMAKE_INSTALL_PREFIXfor data).-DRUNTIME_DATADIR=— where game will look up for data (overrides both-DCMAKE_INSTALL_PREFIXand-DDATADIRfor runtime).-DINSTALL_DESKTOP=— install linux menu entery or not (defaults toUNIX, so on on linux and off on others)-DZIP=TRUE— zip most resources (useful for standalone builds, bad for most users) IMPORTANT: POCO Zip (library used by cubosphere) before 1.9.1 (unreleased at29.11.2018) will have problems reading it, so don't use