Found a bug (as I think) ``` System.IndexOutOfRangeException: Index was outside the bounds of the array. at Microsoft.Xna.Framework.Graphics.ShaderResourceCollection.SetResourceForBindingSlot(ShaderResource resource, Int32 bindingSlot, Boolean writeAccess, Boolean useSampler, Int32 bindingSlotForCounter) at Microsoft.Xna.Framework.Graphics.EffectPass.SetShaderResources(Shader shader, GraphicsDevice device) at Microsoft.Xna.Framework.Graphics.EffectPass.ApplyCompute() ``` Seems that it tries to bind resource on a 9'th slot of 8.  But I have less than 8 writable resources even with append counters. In my shader I have: ``` StructuredBuffer<particle_type> particle_types; StructuredBuffer<uint> indirect_args; RWStructuredBuffer<particle> particles; AppendStructuredBuffer<particle_to_render> render_particles_transparency; AppendStructuredBuffer<particle_to_render> render_particles_additive; AppendStructuredBuffer<particle_to_render> render_particles_max; ``` And if I look into this._writeableResources I see not all the elements set, some have null values.  Btw: is there a better place to submit issues? Seems that issues are disabled at https://github.com/cpt-max/MonoGame