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input_state.hpp
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277 lines (240 loc) · 5.38 KB
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#ifndef INPUT_STATE
#define INPUT_STATE
#include <set>
#include <string>
#include <unordered_map>
#include <vector>
#include "sbpt_generated_includes.hpp"
enum class KeyType {
ALPHA,
NUMERIC,
MODIFIER,
CONTROL,
SYMBOL,
MOUSE,
};
enum class EKey {
a,
b,
c,
d,
e,
f,
g,
h,
i,
j,
k,
l,
m,
n,
o,
p,
q,
r,
s,
t,
u,
v,
w,
x,
y,
z,
A,
B,
C,
D,
E,
F,
G,
H,
I,
J,
K,
L,
M,
N,
O,
P,
Q,
R,
S,
T,
U,
V,
W,
X,
Y,
Z,
SPACE,
GRAVE_ACCENT,
TILDE,
ONE,
TWO,
THREE,
FOUR,
FIVE,
SIX,
SEVEN,
EIGHT,
NINE,
ZERO,
MINUS,
EQUAL,
EXCLAMATION_POINT,
AT_SIGN,
NUMBER_SIGN,
DOLLAR_SIGN,
PERCENT_SIGN,
CARET,
AMPERSAND,
ASTERISK,
LEFT_PARENTHESIS,
RIGHT_PARENTHESIS,
UNDERSCORE,
PLUS,
LEFT_SQUARE_BRACKET,
RIGHT_SQUARE_BRACKET,
LEFT_CURLY_BRACKET,
RIGHT_CURLY_BRACKET,
COMMA,
PERIOD,
LESS_THAN,
GREATER_THAN,
CAPS_LOCK,
ESCAPE,
ENTER,
TAB,
BACKSPACE,
INSERT,
// on windows DELETE is a macro in winnt.h so we must dodge this
DELETE_,
RIGHT,
LEFT,
UP,
DOWN,
SLASH,
QUESTION_MARK,
BACKSLASH,
PIPE,
COLON,
SEMICOLON,
SINGLE_QUOTE,
DOUBLE_QUOTE,
LEFT_SHIFT,
RIGHT_SHIFT,
LEFT_CONTROL,
RIGHT_CONTROL,
LEFT_ALT,
RIGHT_ALT,
LEFT_SUPER,
RIGHT_SUPER,
FUNCTION_KEY,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
MENU_KEY,
LEFT_MOUSE_BUTTON,
RIGHT_MOUSE_BUTTON,
MIDDLE_MOUSE_BUTTON,
SCROLL_UP,
SCROLL_DOWN,
// the dummy is used as the "biggest value" so that we can iterate through
// this.
DUMMY
};
class Key {
public:
EKey key_enum;
KeyType key_type;
std::string string_repr;
// this should be renamed to requires shift to be pressed or something because that's the only context I've seen
// this used so far.
bool requires_modifer_to_be_typed;
// bool plus value means we can just use an optional in the future
bool shiftable;
EKey key_enum_of_shifted_version;
// I'm going to use DUMMY as nullopt here.
EKey key_enum_of_unshifted_version;
TemporalBinarySwitch pressed_signal;
Key(EKey e, KeyType t, std::string repr, bool requires_mod = true, bool shift = false, EKey shifted = EKey::DUMMY,
EKey key_enum_of_unshifted_version = EKey::DUMMY)
: key_enum(e), key_type(t), string_repr(std::move(repr)), requires_modifer_to_be_typed(requires_mod),
shiftable(shift), key_enum_of_shifted_version(shifted),
key_enum_of_unshifted_version(key_enum_of_unshifted_version) {}
Key() = default; // still allow default construction if needed
};
/**
* @brief Represents the full state of keyboard and mouse input.
*
* This class provides a convenient way to query the entire keyboard and mouse
* state in a single location. It tracks mouse position, mouse movement deltas,
* key presses, and key states.
*
* @note this class is agnostic of the input system you use
*
*/
class InputState {
public:
InputState();
~InputState() = default;
// NOTE: temporarily putting these here for simplicity
double mouse_position_x = 0, mouse_position_y = 0;
double prev_mouse_position_x = 0, prev_mouse_position_y = 0;
double mouse_delta_x = 0, mouse_delta_y = 0;
std::tuple<double, double> get_mouse_delta() {
std::tuple<double, double> tup = {mouse_delta_x, mouse_delta_y};
// reset once read
// TODO: a class with data that can only be used once or something.
mouse_delta_x = 0;
mouse_delta_y = 0;
return tup;
}
/**
* @warn must be called once per tick
*/
void process() {
for (auto &key : all_keys) {
key.pressed_signal.process();
}
}
/*
* NOTE: just_pressed -> held -> just_released ->
* are disjoint events in time, where exactly one can only be true at once for a given input.
*/
bool is_just_pressed(EKey key_enum);
// deprecated?
bool is_pressed(EKey key_enum);
bool is_held(EKey key_enum);
bool is_just_released(EKey key_enum);
const TemporalBinarySwitch::State &get_current_state(EKey key_enum);
// TODO: these should respect the order in which things are pressed...
std::vector<EKey> get_just_pressed_keys();
std::vector<EKey> get_held_keys();
std::vector<EKey> get_just_released_keys();
std::vector<std::string> get_just_pressed_key_strings();
std::string get_visual_keyboard_state();
std::vector<std::string> get_keys_just_pressed_this_tick();
// TODO: this shouldn't be a member function, it's a static function
bool is_valid_key_string(const std::string &key_str) const;
// TODO: same here.
std::vector<Key> all_keys;
std::set<int> glfw_keycodes;
// pointers to the keys in all_keys
// TODO: make this hold a reference wrapper instead of a raw pointer when we
// have time
std::unordered_map<EKey, Key *> key_enum_to_object;
std::unordered_map<std::string, EKey> key_str_to_key_enum;
};
// data oriented approach:
bool is_just_pressed(InputState *input_state, EKey key_enum);
#endif // INPUT_STATE