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action.yml
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51 lines (48 loc) · 1.47 KB
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name: 'Unity Game Hosting'
inputs:
BuildName:
required: true
type: string
description: "Name of the new build. Input will be sanitised"
BuildFilesDirectory:
required: false
type: string
description: "FileMode: Directory of files to upload for build, if not using container tags"
LocalBuildContainerTag:
required: false
type: string
description: "ContainerMode: Local-docker name:tag of image to upload"
RemoteBuildVersion:
required: false
type: string
description: "ContainerMode: Version name for build. Formerly auto-incremented. Now any unique string (eg. v1 or git-sha)"
BuildOsFamily:
required: true
type: choice
options:
- "LINUX"
- "WINDOWS"
Project:
required: true
type: string
description: "Unity Game Services Project-id, eg XXXX-XXXX-XXX-XXX"
Environment:
required: true
type: string
description: "Ugs Environment name that the build will reside in"
EnvironmentId:
required: false
type: string
description: "ContainerMode: To upload a container, need to supply the Environment Uuid (not name!) that goes with the name"
#secrets: # gr: these should be secrets, but... can I use them here?? they get passed in via with: still...
Key:
required: true
type: string
description: "Service account Key-id"
Secret:
required: true
type: string
description: "Service account Key's secret"
runs:
using: 'node16'
main: 'UnityGameHostingBuildUpload.js'