The NEAR Creative Engine combines WebGPU-based fractal generation with on-chain emotional computing, deployed on the NEAR Protocol blockchain.
graph TB
subgraph "Frontend Layer"
A[WebGPU Fractal Renderer]
B[Emotion Input Interface]
C[NEAR Wallet Integration]
end
subgraph "NEAR Blockchain"
D[Interactive NFT Contract]
E[Emotional State Storage]
F[Cross-chain Metadata]
end
subgraph "Off-chain Services"
G[IPFS/Filecoin Storage]
H[Emotion Processing API]
I[Bridge Service]
end
A --> D
B --> E
C --> D
D --> G
E --> H
F --> I
graph LR
subgraph "NEAR Contract Modules"
A[lib.rs - Main Contract]
B[emotional.rs - VAD Computing]
C[interactive.rs - Pattern Recognition]
D[soulbound.rs - Transfer Restrictions]
E[cross_chain.rs - Bridge Metadata]
end
A --> B
A --> C
A --> D
A --> E
sequenceDiagram
participant User
participant Frontend
participant NEARContract
participant IPFS
User->>Frontend: Interact with NFT
Frontend->>NEARContract: record_interaction(token_id, interaction_data)
NEARContract->>NEARContract: Update emotional state
NEARContract->>NEARContract: Calculate new complexity
NEARContract->>IPFS: Store updated metadata
NEARContract->>Frontend: Return updated state
Frontend->>User: Display emotional changes
graph TD
A[EmotionalState] --> B[valence: f32]
A --> C[arousal: f32]
A --> D[dominance: f32]
A --> E[trajectory: Vec<EmotionalPoint>]
A --> F[complexity: f32]
E --> G[timestamp: u64]
E --> H[values: (f32, f32, f32)]
F --> I[interaction_count: u32]
F --> J[pattern_variance: f32]
F --> K[engagement_score: f32]
pub struct InteractiveNFT {
// Standard NFT fields
pub token_id: TokenId,
pub owner_id: AccountId,
pub metadata: TokenMetadata,
// Emotional computing fields
pub emotional_state: EmotionalState,
pub interaction_history: Vec<Interaction>,
pub pattern_recognition: PatternData,
// Special properties
pub is_soulbound: bool,
pub creation_time: u64,
pub last_interaction: u64,
// Cross-chain compatibility
pub cross_chain_info: CrossChainMetadata,
}graph LR
A[User Interaction] --> B[Validate Input]
B --> C[Calculate Emotional Delta]
C --> D[Apply Time Decay]
D --> E[Update Trajectory]
E --> F[Recalculate Complexity]
F --> G[Store New State]
G --> H[Emit Event]
The complexity score is calculated using:
- Interaction frequency variance
- Emotional state change magnitude
- Pattern unpredictability
- Engagement consistency
fn calculate_complexity(state: &EmotionalState, history: &[Interaction]) -> f32 {
let variance = calculate_variance(history);
let magnitude = calculate_change_magnitude(state);
let unpredictability = calculate_unpredictability(history);
let engagement = calculate_engagement(history);
(variance * 0.3 + magnitude * 0.3 + unpredictability * 0.2 + engagement * 0.2).clamp(0.0, 1.0)
}graph TD
A[NEAR Contract] --> B[CrossChainMetadata]
B --> C[Target Chain Info]
B --> D[Token Mapping]
B --> E[State Hash]
C --> F[Chain ID]
C --> G[Contract Address]
C --> H[Token Standard]
D --> I[Source Token ID]
D --> J[Target Token ID]
E --> K[Emotional State Hash]
E --> L[Interaction Hash]
sequenceDiagram
participant NEAR
participant Bridge
participant Solana
participant Polkadot
NEAR->>Bridge: Register cross-chain intent
Bridge->>Bridge: Validate and queue
Bridge->>Solana: Create wrapped token
Bridge->>Polkadot: Create identity record
Bridge->>NEAR: Confirm registration
- Batch Operations: Group multiple interactions into single transactions
- Lazy Updates: Defer complex calculations until needed
- State Compression: Use efficient data structures for emotional states
- Event-Driven: Emit events for off-chain processing
// Compact emotional state representation
pub struct CompactEmotionalState {
pub vad_packed: u32, // 10-bit valence, 10-bit arousal, 10-bit dominance
pub complexity: u8, // 8-bit complexity (0-255)
pub timestamp: u32, // Unix timestamp (seconds)
}
impl CompactEmotionalState {
fn pack_vad(valence: f32, arousal: f32, dominance: f32) -> u32 {
let v = ((valence + 1.0) * 512.0) as u32 & 0x3FF;
let a = (arousal * 1024.0) as u32 & 0x3FF;
let d = (dominance * 1024.0) as u32 & 0x3FF;
(v << 20) | (a << 10) | d
}
fn unpack_vad(packed: u32) -> (f32, f32, f32) {
let v = ((packed >> 20) & 0x3FF) as f32 / 512.0 - 1.0;
let a = ((packed >> 10) & 0x3FF) as f32 / 1024.0;
let d = (packed & 0x3FF) as f32 / 1024.0;
(v, a, d)
}
}| Function | Owner | Approved | Public |
|---|---|---|---|
| mint_interactive_nft | ✅ | � | � |
| record_interaction | ✅ | � | � |
| nft_transfer | ✅* | ✅ | � |
| view_emotional_state | ✅ | ✅ | ✅ |
| update_cross_chain | ✅ | � | � |
*Soulbound tokens cannot be transferred by anyone
- Input Validation: All user inputs sanitized and range-checked
- State Validation: Emotional state values clamped to valid ranges
- Access Validation: Ownership and approval checks
- Time Validation: Rate limiting and timestamp validation
- Cross-chain Validation: Bridge message authentication
graph LR
A[Contract Metrics] --> B[Gas Usage]
A --> C[Storage Growth]
A --> D[Interaction Frequency]
E[Emotional Metrics] --> F[Average Complexity]
E --> G[State Change Rate]
E --> H[Engagement Patterns]
I[Cross-chain Metrics] --> J[Bridge Usage]
I --> K[Sync Success Rate]
I --> L[Metadata Consistency]
- Gas usage > 20 TGas per transaction
- Storage growth > 10 KB per day
- Interaction frequency > 1000 per hour
- Bridge sync failures > 5%
- Emotional state anomalies > 3 standard deviations
# Build contract
cd src/near-wasm
cargo build --target wasm32-unknown-unknown --release
# Deploy to testnet
near deploy --accountId fractal-studio.testnet --wasmFile target/wasm32-unknown-unknown/release/near_wasm.wasm
# Initialize contract
near call fractal-studio.testnet new '{"owner_id": "your-account.testnet"}' --accountId your-account.testnet# Unit tests
cargo test
# Integration tests
npm run test:near
# Load testing
npm run test:load# View contract state
near view fractal-studio.testnet get_contract_info
# Check emotional states
near view fractal-studio.testnet get_emotional_state '{"token_id": "1"}'
# Monitor interactions
near view fractal-studio.testnet get_interaction_history '{"token_id": "1", "limit": 10}'