# 1 - Import library
import pygame
from pygame.locals import *
# 2 - Initialize the game
pygame.init()
width, height = 1550, 1000
screen=pygame.display.set_mode((width, height))
# 3 - Load images
player = pygame.image.load("resources/images/spaceship.png")
# 4 - keep looping through
while 1:
# 5 - clear the screen before drawing it again
screen.fill(0)
# 6 - draw the screen elements
screen.blit(player, (100,100))
# 7 - update the screen
pygame.display.flip()
# 8 - loop through the events
for event in pygame.event.get():
# check if the event is the X button
if event.type==pygame.QUIT:
# if it is quit the game
pygame.quit()
exit(0)Save the file into your game folder (the one where the resources subfolder is) and name it game.py.
Let’s go through the code section-by-section:
- Import the PyGame library. This allows you to use functions from the library in your program.
- Initialize PyGame and set up the display window.
- Load the image that you will use for the spaceship.
- Keep looping over the following indented code.
- Fill the screen with black before you draw anything.
- Add the spaceship image that you loaded to the screen at x=100 and y=100.
- Update the screen.
- Check for any new events and if there is one, and it is a quit command, exit the program.