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info attribute. display of text in opengl or with a egui popup. #5

@coderedart

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@coderedart

The info attribute needs us to show text. we can do this in two ways.

  1. Add a glyph texture dependency and start rendering opengl text. this is more complicated, but we might eventually need text rendering anyway.
  2. just use a simple egui area/window to display text. we can keep it to a side, or make a notification-ish floating and fading away thingy or just keep a seperate dedicated window for this which gets a text message of the info string.

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