|
| 1 | +# Current Game State |
| 2 | + |
| 3 | +{% if G.state == "SELECTING_HAND" -%} |
| 4 | +- **Phase**: Playing Phase (gamestate is SELECTING_HAND) |
| 5 | +- **Round**: {{ G.round_num }} |
| 6 | +- **Ante**: {{ G.ante_num }}/8 |
| 7 | +- **Money**: ${{ G.money }}{% if G.money < 25 and G.ante_num >= 2 %} ⚠️ BELOW $25 INTEREST THRESHOLD{% endif %} |
| 8 | +- **Hands left**: {{ G.round.hands_left }}/{{ G.round.hands_left + G.round.hands_played }} |
| 9 | +- **Discards left**: {{ G.round.discards_left }}/{{ G.round.discards_left + G.round.discards_used }} |
| 10 | +- **Current Blind**: {% if G.blinds.small.status == "CURRENT" %}Small{% elif G.blinds.big.status == "CURRENT" %}Big{% elif G.blinds.boss.status == "CURRENT" %}Boss ({{ G.blinds.boss.name }}: {{ G.blinds.boss.effect }}){% endif %} |
| 11 | +- **Target Score**: {% if G.blinds.small.status == "CURRENT" %}{{ G.blinds.small.score }}{% elif G.blinds.big.status == "CURRENT" %}{{ G.blinds.big.score }}{% elif G.blinds.boss.status == "CURRENT" %}{{ G.blinds.boss.score }}{% endif %} |
| 12 | +- **Current Score**: {{ G.round.chips }} |
| 13 | +{%- elif G.state == "SHOP" %} |
| 14 | +- **Phase**: Shop Phase (gamestate is SHOP) |
| 15 | +- **Round**: {{ G.round_num }} |
| 16 | +- **Ante**: {{ G.ante_num }}/8 |
| 17 | +- **Money**: ${{ G.money }}{% if G.money < 25 and G.ante_num >= 2 %} ⚠️ BELOW $25 INTEREST THRESHOLD{% endif %} |
| 18 | +- **Interest Earned**: ${{ [G.money // 5, 5] | min }} (cap: $5 at $25+) |
| 19 | +{%- elif G.state == "BLIND_SELECT" %} |
| 20 | +- **Phase**: Blind Selection (gamestate is BLIND_SELECT) |
| 21 | +- **Round**: {{ G.round_num }} |
| 22 | +- **Ante**: {{ G.ante_num }}/8 |
| 23 | +- **Money**: ${{ G.money }}{% if G.money < 25 and G.ante_num >= 2 %} ⚠️ BELOW $25 INTEREST THRESHOLD{% endif %} |
| 24 | +{%- endif %} |
| 25 | +- **Deck**: {{ G.deck }} |
| 26 | +- **Stake**: {{ G.stake }} |
| 27 | +{% if G.seed %}- **Seed**: {{ G.seed }}{% endif %} |
| 28 | + |
| 29 | +## Jokers |
| 30 | + |
| 31 | +The current Jokers count is {{ G.jokers.count }}/{{ G.jokers.limit }}. |
| 32 | +{% for j in G.jokers.cards -%} |
| 33 | +{% if not j.state.hidden %} |
| 34 | +- {{ loop.index0 }}: {{ j.label }} ({{ j.value.effect }}) |
| 35 | + - **Sell value**: ${{ j.cost.sell }} |
| 36 | +{%- if j.modifier.edition %} |
| 37 | + - **{{ j.modifier.edition }} Edition** |
| 38 | +{%- endif %} |
| 39 | +{%- if j.modifier.eternal %} |
| 40 | + - **Eternal**: cannot be sold or destroyed |
| 41 | +{%- endif %} |
| 42 | +{%- if j.modifier.perishable %} |
| 43 | + - **Perishable**: {{ j.modifier.perishable }} rounds remaining |
| 44 | +{%- endif %} |
| 45 | +{%- if j.modifier.rental %} |
| 46 | + - **Rental**: costs $1 per round |
| 47 | +{%- endif %} |
| 48 | +{%- if j.state.debuff %} |
| 49 | + - **Debuff**: this joker is debuffed so its effect is disabled |
| 50 | +{%- endif %} |
| 51 | +{%- else %} |
| 52 | +- {{ loop.index0 }}: the joker is face down |
| 53 | +{%- endif %} |
| 54 | +{%- endfor %} |
| 55 | + |
| 56 | +## Consumables |
| 57 | + |
| 58 | +The current Consumables count is {{ G.consumables.count }}/{{ G.consumables.limit }}. |
| 59 | +{% for c in G.consumables.cards -%} |
| 60 | +{% if not c.state.hidden %} |
| 61 | +- {{ loop.index0 }}: {{ c.label }} ({{ c.value.effect }}) |
| 62 | + - **Sell value**: ${{ c.cost.sell }} |
| 63 | +{%- if c.modifier.edition %} |
| 64 | + - **{{ c.modifier.edition }} Edition** |
| 65 | +{%- endif %} |
| 66 | +{%- if c.state.debuff %} |
| 67 | + - **Debuff**: this consumable is debuffed so its effect is disabled |
| 68 | +{%- endif %} |
| 69 | +{%- else %} |
| 70 | +- {{ loop.index0 }}: the consumable is face down |
| 71 | +{%- endif %} |
| 72 | +{%- endfor %} |
| 73 | + |
| 74 | +{% if G.used_vouchers|length > 0 -%} |
| 75 | +## Vouchers |
| 76 | + |
| 77 | +Here is the list of vouchers redeemed during the run: |
| 78 | + |
| 79 | +{% for name, effect in G.used_vouchers.items() -%} |
| 80 | +- {{ name }}: {{ effect }} |
| 81 | +{% endfor -%} |
| 82 | +{% endif -%} |
| 83 | + |
| 84 | +## Poker Hands |
| 85 | + |
| 86 | +Here is a list of the poker hands and their levels: |
| 87 | + |
| 88 | +{% for name, hand in G.hands.items() -%} |
| 89 | +- **{{ name }}** (Level {{ hand.level }}): |
| 90 | + - **Chips**: {{ hand.chips }} |
| 91 | + - **Mult**: {{ hand.mult }} |
| 92 | + - **Example**: `{% for c in hand.example %}{{ c[0] }}{% if not c[1] %} (not scored){% endif %}{% if not loop.last %}, {% endif %}{% endfor %}` |
| 93 | + - During this run you have played {{ name }} {{ hand.played }} times, {{ hand.played_this_round }} of which were played this round. |
| 94 | +{% endfor %} |
| 95 | + |
| 96 | +{% if G.state == "SELECTING_HAND" -%} |
| 97 | +## Current Hand |
| 98 | + |
| 99 | +The current card count is {{ G.hand.count }} / {{ G.hand.limit }} |
| 100 | +**CRITICAL LIMIT: You can play or discard MAXIMUM {{ G.hand.highlighted_limit }} cards per action - NEVER MORE THAN {{ G.hand.highlighted_limit }} CARDS (this is an absolute game rule).** |
| 101 | + |
| 102 | +{% for c in G.hand.cards %} |
| 103 | +{%- if not c.state.hidden %} |
| 104 | +{%- if c.modifier.enhancement == "STONE" %} |
| 105 | +- {{ loop.index0 }}: this is a stone card (no suit and no rank) |
| 106 | +{%- else %} |
| 107 | +- {{ loop.index0 }}: {{ c.value.rank }} of {{ c.value.suit }} (`{{ c.key }}`) |
| 108 | +{%- if c.modifier.edition %} |
| 109 | + - **{{ c.modifier.edition }} Edition** |
| 110 | +{%- endif %} |
| 111 | +{%- if c.modifier.enhancement %} |
| 112 | + - **{{ c.modifier.enhancement }} Enhancement**{% if c.modifier.enhancement == "GLASS" %} ⚠️ RISKY: 1/4 chance to break{% endif %} |
| 113 | +{%- endif %} |
| 114 | +{%- if c.modifier.seal %} |
| 115 | + - **{{ c.modifier.seal }} Seal** |
| 116 | +{%- endif %} |
| 117 | +{%- if c.state.debuff %} |
| 118 | + - **Debuff**: this card is debuffed and will not be counted in scoring |
| 119 | +{%- endif %} |
| 120 | +{%- endif %} |
| 121 | +{%- else %} |
| 122 | +- {{ loop.index0 }}: the card is face down |
| 123 | +{%- endif %} |
| 124 | +{%- endfor %} |
| 125 | +{%- endif %} |
| 126 | + |
| 127 | +{% if G.state == "SHOP" -%} |
| 128 | +## Shop |
| 129 | + |
| 130 | +Here are the available cards in the shop: |
| 131 | + |
| 132 | +{% for card in G.shop.cards -%} |
| 133 | +{% if not card.state.hidden %} |
| 134 | +{%- if card.set == "JOKER" %} |
| 135 | +- {{ loop.index0 }}: {{ card.label }} ({{ card.value.effect }}) |
| 136 | + - **Set**: Joker |
| 137 | + - **Cost**: ${{ card.cost.buy }}{% if card.cost.buy > G.money - 25 and G.ante_num >= 2 %} ⚠️ Would drop below $25{% endif %} |
| 138 | + - **Sell value**: ${{ card.cost.sell }} |
| 139 | +{%- if card.modifier.edition %} |
| 140 | + - **{{ card.modifier.edition }} Edition** |
| 141 | +{%- endif %} |
| 142 | +{%- if card.state.debuff %} |
| 143 | + - **Debuff**: this card is debuffed |
| 144 | +{%- endif %} |
| 145 | +{%- elif card.set in ["TAROT", "PLANET", "SPECTRAL"] %} |
| 146 | +- {{ loop.index0 }}: {{ card.label }} ({{ card.value.effect }}) |
| 147 | + - **Set**: {{ card.set|title }}{% if card.set == "SPECTRAL" %} ⚠️ RISKY: Spectrals often have destructive effects{% endif %} |
| 148 | + - **Cost**: ${{ card.cost.buy }}{% if card.cost.buy > G.money - 25 and G.ante_num >= 2 %} ⚠️ Would drop below $25{% endif %} |
| 149 | + - **Sell value**: ${{ card.cost.sell }} |
| 150 | +{%- if card.state.debuff %} |
| 151 | + - **Debuff**: this card is debuffed |
| 152 | +{%- endif %} |
| 153 | +{%- elif card.set in ["DEFAULT", "ENHANCED"] %} |
| 154 | +{%- if card.modifier.enhancement == "STONE" %} |
| 155 | +- {{ loop.index0 }}: this is a stone card (no suit and no rank) |
| 156 | + - **Set**: Playing Card |
| 157 | + - **Cost**: ${{ card.cost.buy }}{% if card.cost.buy > G.money - 25 and G.ante_num >= 2 %} ⚠️ Would drop below $25{% endif %} |
| 158 | + - **Sell value**: ${{ card.cost.sell }} |
| 159 | +{%- else %} |
| 160 | +- {{ loop.index0 }}: {{ card.value.rank }} of {{ card.value.suit }} (`{{ card.key }}`) |
| 161 | + - **Set**: Playing Card |
| 162 | + - **Cost**: ${{ card.cost.buy }}{% if card.cost.buy > G.money - 25 and G.ante_num >= 2 %} ⚠️ Would drop below $25{% endif %} |
| 163 | + - **Sell value**: ${{ card.cost.sell }} |
| 164 | +{%- if card.modifier.edition %} |
| 165 | + - **{{ card.modifier.edition }} Edition** |
| 166 | +{%- endif %} |
| 167 | +{%- if card.modifier.enhancement %} |
| 168 | + - **{{ card.modifier.enhancement }} Enhancement**{% if card.modifier.enhancement == "GLASS" %} ⚠️ RISKY{% endif %} |
| 169 | +{%- endif %} |
| 170 | +{%- if card.modifier.seal %} |
| 171 | + - **{{ card.modifier.seal }} Seal** |
| 172 | +{%- endif %} |
| 173 | +{%- if card.state.debuff %} |
| 174 | + - **Debuff**: this card is debuffed |
| 175 | +{%- endif %} |
| 176 | +{%- endif %} |
| 177 | +{%- endif %} |
| 178 | +{%- else %} |
| 179 | +- {{ loop.index0 }}: the card is face down |
| 180 | +{%- endif %} |
| 181 | +{%- endfor %} |
| 182 | + |
| 183 | +The cost of the reroll is ${{ G.round.reroll_cost }}.{% if G.round.reroll_cost > G.money - 25 and G.ante_num >= 2 %} ⚠️ Would drop below $25 - avoid rerolling{% endif %} |
| 184 | + |
| 185 | +{% if G.vouchers.cards %} |
| 186 | +Here are the vouchers that can be redeemed: |
| 187 | +{% for voucher in G.vouchers.cards -%} |
| 188 | +{%- if not voucher.state.hidden %} |
| 189 | +- {{ loop.index0 }}: {{ voucher.label }} ({{ voucher.value.effect }}) |
| 190 | + - **Cost**: ${{ voucher.cost.buy }}{% if voucher.cost.buy > G.money - 25 and G.ante_num >= 2 %} ⚠️ Would drop below $25{% endif %} |
| 191 | +{%- else %} |
| 192 | +- {{ loop.index0 }}: the voucher is face down |
| 193 | +{%- endif %} |
| 194 | +{%- endfor %} |
| 195 | +{% endif %} |
| 196 | + |
| 197 | +{% if G.packs.cards %} |
| 198 | +### Booster Packs |
| 199 | + |
| 200 | +{% for pack in G.packs.cards -%} |
| 201 | +- {{ loop.index0 }}: **{{ pack.label }}** |
| 202 | + - **Effect**: {{ pack.value.effect }} |
| 203 | + - **Cost**: ${{ pack.cost.buy }}{% if pack.cost.buy > G.money - 25 and G.ante_num >= 2 %} ⚠️ Would drop below $25{% endif %} |
| 204 | +{% endfor %} |
| 205 | +{% endif %} |
| 206 | +{%- endif %} |
| 207 | + |
| 208 | +{% if G.state == "SMODS_BOOSTER_OPENED" -%} |
| 209 | +## Pack Selection |
| 210 | + |
| 211 | +You have opened a booster pack. Choose a card or skip. |
| 212 | + |
| 213 | +### Available Cards in Pack |
| 214 | + |
| 215 | +{% for card in G.pack.cards -%} |
| 216 | +{% if card.set == "JOKER" %} |
| 217 | +- {{ loop.index0 }}: **{{ card.label }}** (Joker) |
| 218 | + - **Effect**: {{ card.value.effect }} |
| 219 | + - **Rarity**: {{ card.value.rarity|default('Common') }} |
| 220 | +{% elif card.set in ["TAROT", "PLANET", "SPECTRAL"] %} |
| 221 | +- {{ loop.index0 }}: **{{ card.label }}** ({{ card.set|title }}){% if card.set == "SPECTRAL" %} ⚠️ RISKY{% endif %} |
| 222 | + - **Effect**: {{ card.value.effect }} |
| 223 | +{% if card.value.min_highlighted %} - **Targets**: {{ card.value.min_highlighted }}-{{ card.value.max_highlighted }} hand cards{% endif %} |
| 224 | +{% elif card.set in ["DEFAULT", "ENHANCED"] %} |
| 225 | +- {{ loop.index0 }}: **{{ card.value.rank }} of {{ card.value.suit }}** |
| 226 | +{% if card.set == "ENHANCED" %} - **Enhancement**: {{ card.value.enhancement }}{% if card.value.enhancement == "GLASS" %} ⚠️ RISKY{% endif %}{% endif %} |
| 227 | +{% if card.value.edition %} - **Edition**: {{ card.value.edition }}{% endif %} |
| 228 | +{% if card.value.seal %} - **Seal**: {{ card.value.seal }}{% endif %} |
| 229 | +{% endif %} |
| 230 | +{%- endfor %} |
| 231 | + |
| 232 | +{% if G.hand and G.hand.cards %} |
| 233 | +### Your Hand (for targeting) |
| 234 | + |
| 235 | +{% for card in G.hand.cards -%} |
| 236 | +- {{ loop.index0 }}: {{ card.value.rank }} of {{ card.value.suit }}{% if card.set == "ENHANCED" %} ({{ card.value.enhancement }}){% endif %} |
| 237 | +{% endfor %} |
| 238 | +{% endif %} |
| 239 | +{%- endif %} |
| 240 | + |
| 241 | +{% if G.state == "BLIND_SELECT" -%} |
| 242 | +## Blind Selection |
| 243 | + |
| 244 | +{% if G.ante_num <= 3 %} |
| 245 | +**CONSERVATIVE REMINDER**: In early Antes (1-3), ALWAYS select blinds - never skip. You need maximum cash income. |
| 246 | +{% endif %} |
| 247 | + |
| 248 | +### Small Blind |
| 249 | +- **Status**: {{ G.blinds.small.status }} |
| 250 | +- **Score**: {{ G.blinds.small.score }} |
| 251 | +{% if G.blinds.small.tag_name %}- **Tag**: {{ G.blinds.small.tag_name }}{% if G.blinds.small.tag_effect %} - {{ G.blinds.small.tag_effect }}{% endif %}{% endif %} |
| 252 | + |
| 253 | +### Big Blind |
| 254 | +- **Status**: {{ G.blinds.big.status }} |
| 255 | +- **Score**: {{ G.blinds.big.score }} |
| 256 | +{% if G.blinds.big.tag_name %}- **Tag**: {{ G.blinds.big.tag_name }}{% if G.blinds.big.tag_effect %} - {{ G.blinds.big.tag_effect }}{% endif %}{% endif %} |
| 257 | + |
| 258 | +### Boss Blind |
| 259 | +- **Name**: {{ G.blinds.boss.name }} |
| 260 | +- **Status**: {{ G.blinds.boss.status }} |
| 261 | +- **Score**: {{ G.blinds.boss.score }} |
| 262 | +{% if G.blinds.boss.effect %}- **Effect**: {{ G.blinds.boss.effect }}{% endif %} |
| 263 | +{%- endif %} |
| 264 | + |
| 265 | +# Tools available |
| 266 | + |
| 267 | +You **MUST** use one of the following tools to perform the intended action: |
| 268 | + |
| 269 | +{% if G.state == "SELECTING_HAND" -%} |
| 270 | +- Play cards from hand |
| 271 | + - Function: `play` |
| 272 | + - Parameters: |
| 273 | + - `cards`: (list) 0-based indices of cards to play (1-5 cards) |
| 274 | + - `reasoning`: (string) Strategic reasoning for playing these cards |
| 275 | +- Discard cards from hand |
| 276 | + - Function: `discard` |
| 277 | + - Parameters: |
| 278 | + - `cards`: (list) 0-based indices of cards to discard |
| 279 | + - `reasoning`: (string) Strategic reasoning for discarding these cards |
| 280 | +- Rearrange cards in hand, jokers, or consumables |
| 281 | + - Function: `rearrange` |
| 282 | + - Parameters (provide exactly one of): |
| 283 | + - `hand`: (list) New order of hand cards (0-based indices, must include all cards) |
| 284 | + - `jokers`: (list) New order of jokers (0-based indices, must include all jokers) |
| 285 | + - `consumables`: (list) New order of consumables (0-based indices, must include all consumables) |
| 286 | + - `reasoning`: (string) Strategic reasoning for this arrangement |
| 287 | +{% elif G.state == "SHOP" -%} |
| 288 | +- Buy a card, voucher, or pack from the shop |
| 289 | + - Function: `buy` |
| 290 | + - Parameters (provide exactly one of): |
| 291 | + - `card`: (integer) 0-based index of shop card to buy |
| 292 | + - `voucher`: (integer) 0-based index of voucher to buy |
| 293 | + - `pack`: (integer) 0-based index of booster pack to buy and open |
| 294 | + - `reasoning`: (string) Strategic reasoning for this purchase |
| 295 | +- Reroll the shop items |
| 296 | + - Function: `reroll` |
| 297 | + - Parameters: |
| 298 | + - `reasoning`: (string) Strategic reasoning for rerolling |
| 299 | +- Leave the shop and advance to blind selection |
| 300 | + - Function: `next_round` |
| 301 | + - Parameters: |
| 302 | + - `reasoning`: (string) Strategic reasoning for leaving the shop |
| 303 | +- Rearrange jokers or consumables |
| 304 | + - Function: `rearrange` |
| 305 | + - Parameters (provide exactly one of): |
| 306 | + - `jokers`: (list) New order of jokers (0-based indices, must include all jokers) |
| 307 | + - `consumables`: (list) New order of consumables (0-based indices, must include all consumables) |
| 308 | + - `reasoning`: (string) Strategic reasoning for this arrangement |
| 309 | +{% elif G.state == "BLIND_SELECT" -%} |
| 310 | +- Select the current blind to play |
| 311 | + - Function: `select` |
| 312 | + - Parameters: |
| 313 | + - `reasoning`: (string) Strategic reasoning for selecting this blind |
| 314 | +- Skip the current blind (small or big blind only) to receive the tag reward |
| 315 | + - Function: `skip` |
| 316 | + - Parameters: |
| 317 | + - `reasoning`: (string) Strategic reasoning for skipping this blind |
| 318 | +{% elif G.state == "SMODS_BOOSTER_OPENED" -%} |
| 319 | +- Select a card from the pack or skip |
| 320 | + - Function: `pack` |
| 321 | + - Parameters: |
| 322 | + - `card`: (integer, optional) 0-based index of card to select (omit if skipping) |
| 323 | + - `targets`: (list, optional) 0-based indices of hand cards to target (for Tarot/Spectral that require selection) |
| 324 | + - `skip`: (boolean, optional) Set to true to skip the pack without selecting a card |
| 325 | + - `reasoning`: (string) Strategic reasoning for this selection or skip |
| 326 | +{% endif -%} |
| 327 | +{% if G.state in ["SELECTING_HAND", "SHOP"] -%} |
| 328 | +- Sell a joker or consumable for money |
| 329 | + - Function: `sell` |
| 330 | + - **CONSERVATIVE WARNING**: Never sell jokers unless absolutely necessary - you lose significant value |
| 331 | + - Parameters (provide exactly one of): |
| 332 | + - `joker`: (integer) 0-based index of joker to sell |
| 333 | + - `consumable`: (integer) 0-based index of consumable to sell |
| 334 | + - `reasoning`: (string) Strategic reasoning for selling |
| 335 | +- Use a consumable card (Tarot, Planet, or Spectral) |
| 336 | + - Function: `use` |
| 337 | + - Parameters: |
| 338 | + - `consumable`: (integer) 0-based index of consumable to use |
| 339 | + - `cards`: (list) 0-based indices of cards to target (required for some consumables) |
| 340 | + - `reasoning`: (string) Strategic reasoning for using this consumable |
| 341 | +{% endif -%} |
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