JUnit 5 Testing with Codename One #5059
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A few days ago, I noticed that you added the I was only familiar with testing by extending Was this feature recently added to align with “Java world” standards, or did it already exist? I’d also like to understand the requirements and workflow for running tests on real devices. When I asked OpenAI Codex to run tests on my Android device, the AI agent used my account token to start the build online. Then it downloaded the APK, installed it via ADB, launched the app, and tested it with tools unrelated to Codename One. It sent commands for swipes, taps, and downloading screenshots. I don't remember what those commands were, but I think they were command-line tools. Testing this way on a real device is a very slow process. I assume that testing with the Codename One APIs on a real device by extending |
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This will land with the upcoming release. It isn't there yet. |
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This will land with the upcoming release. It isn't there yet.