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maps.h
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49 lines (46 loc) · 971 Bytes
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#include "map.h"
const byte maps[][MAP_Y][MAP_X]=
{
{
{0,0,0,0,0,0,0,0,1,1},
{0,0,0,0,0,0,0,0,1,1},
{1,1,0,0,0,0,0,0,0,0},
{1,1,0,0,0,0,0,1,1,2},
{0,0,0,0,0,0,0,1,2,2},
{0,0,0,0,1,1,1,2,2,2},
{0,0,0,0,1,1,2,2,2,2},
{3,3,2,2,2,2,3,3,3,3},
},
{
{1,0,0,0,0,0,0,0,0,0},
{1,0,0,1,1,1,1,1,1,1},
{0,1,1,0,0,0,0,0,0,0},
{2,0,1,1,1,1,1,1,1,1},
{2,0,0,0,0,0,0,0,0,0},
{2,0,0,0,0,0,0,0,0,0},
{2,2,0,2,2,0,2,2,0,2},
{3,3,3,3,3,3,3,3,3,3}
},
{
{0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,0,0,0},
{0,0,0,0,0,0,2,0,0,0},
{1,0,0,0,1,2,2,0,0,0},
{0,0,0,1,0,0,0,0,0,0},
{0,0,1,0,0,0,0,0,0,0},
{2,2,2,3,3,3,3,2,2,2},
{3,3,3,3,3,3,3,3,3,3}
}
};
/* NIVEAU VIDE
{
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0}
}
*/