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testlib.c
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467 lines (437 loc) · 10.1 KB
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#include <stdio.h>
#include <stdint.h>
#include <stdbool.h>
#include <math.h>
#include <stdlib.h>
#include <time.h>
#define UP_MASK 0xFF00000000000000
#define DOWN_MASK 0x00000000000000FF
#define LEFT_MASK 0x8080808080808080
#define RIGHT_MASK 0x0101010101010101
const uint64_t m1 = 0x5555555555555555; //binary: 0101...
const uint64_t m2 = 0x3333333333333333; //binary: 00110011..
const uint64_t m4 = 0x0f0f0f0f0f0f0f0f; //binary: 4 zeros, 4 ones ...
const uint64_t m8 = 0x00ff00ff00ff00ff; //binary: 8 zeros, 8 ones ...
const uint64_t m16 = 0x0000ffff0000ffff; //binary: 16 zeros, 16 ones ...
const uint64_t m32 = 0x00000000ffffffff; //binary: 32 zeros, 32 ones
const uint64_t hff = 0xffffffffffffffff; //binary: all ones
const uint64_t h01 = 0x0101010101010101; //the sum of 256 to the power of 0,1,2,3...
uint64_t shift_up(uint64_t board)
{
return (board & ~UP_MASK) << 8;
}
uint64_t shift_down(uint64_t board)
{
return (board & ~DOWN_MASK) >> 8;
}
uint64_t shift_left(uint64_t board)
{
return (board & ~LEFT_MASK) << 1;
}
uint64_t shift_right(uint64_t board)
{
return (board & ~RIGHT_MASK) >> 1;
}
uint64_t shift_ur(uint64_t board)
{
return (board & (~RIGHT_MASK) & (~UP_MASK)) << 7;
}
uint64_t shift_ul(uint64_t board)
{
return (board & (~LEFT_MASK) & (~UP_MASK)) << 9;
}
uint64_t shift_dr(uint64_t board)
{
return (board & (~RIGHT_MASK) & (~DOWN_MASK)) >> 9;
}
uint64_t shift_dl(uint64_t board)
{
return (board & (~LEFT_MASK) & (~DOWN_MASK)) >> 7;
}
uint64_t up_moves(uint64_t p1, uint64_t p2)
{
uint64_t res = 0;
uint64_t empty = ~p1 & ~p2;
while ((p1 = (shift_up(p1) & p2)) != 0)
{
res |= (shift_up(p1) & empty);
}
return res;
}
uint64_t down_moves(uint64_t p1, uint64_t p2)
{
uint64_t res = 0;
uint64_t empty = ~p1 & ~p2;
while ((p1 = (shift_down(p1) & p2)) != 0)
{
res |= (shift_down(p1) & empty);
}
return res;
}
uint64_t left_moves(uint64_t p1, uint64_t p2)
{
uint64_t res = 0;
uint64_t empty = ~p1 & ~p2;
while ((p1 = (shift_left(p1) & p2)) != 0)
{
res |= (shift_left(p1) & empty);
}
return res;
}
uint64_t right_moves(uint64_t p1, uint64_t p2)
{
uint64_t res = 0;
uint64_t empty = ~p1 & ~p2;
while ((p1 = (shift_right(p1) & p2)) != 0)
{
res |= (shift_right(p1) & empty);
}
return res;
}
uint64_t ul_moves(uint64_t p1, uint64_t p2)
{
uint64_t res = 0;
uint64_t empty = ~p1 & ~p2;
while ((p1 = (shift_ul(p1) & p2)) != 0)
{
res |= (shift_ul(p1) & empty);
}
return res;
}
uint64_t ur_moves(uint64_t p1, uint64_t p2)
{
uint64_t res = 0;
uint64_t empty = ~p1 & ~p2;
while ((p1 = (shift_ur(p1) & p2)) != 0)
{
res |= (shift_ur(p1) & empty);
}
return res;
}
uint64_t dl_moves(uint64_t p1, uint64_t p2)
{
uint64_t res = 0;
uint64_t empty = ~p1 & ~p2;
while ((p1 = (shift_dl(p1) & p2)) != 0)
{
res |= (shift_dl(p1) & empty);
}
return res;
}
uint64_t dr_moves(uint64_t p1, uint64_t p2)
{
uint64_t res = 0;
uint64_t empty = ~p1 & ~p2;
while ((p1 = (shift_dr(p1) & p2)) != 0)
{
res |= (shift_dr(p1) & empty);
}
return res;
}
uint64_t moves(uint64_t p1, uint64_t p2)
{
// could just call thos functions above but I have this so i'll keep it
uint64_t res = 0;
uint64_t empty = ~p1 & ~p2;
uint64_t tmp = p1;
while ((tmp = (shift_up(tmp) & p2)) != 0)
res |= (shift_up(tmp) & empty);
tmp = p1;
while ((tmp = (shift_down(tmp) & p2)) != 0)
res |= (shift_down(tmp) & empty);
tmp = p1;
while ((tmp = (shift_left(tmp) & p2)) != 0)
res |= (shift_left(tmp) & empty);
tmp = p1;
while ((tmp = (shift_right(tmp) & p2)) != 0)
res |= (shift_right(tmp) & empty);
tmp = p1;
while ((tmp = (shift_ul(tmp) & p2)) != 0)
res |= (shift_ul(tmp) & empty);
tmp = p1;
while ((tmp = (shift_ur(tmp) & p2)) != 0)
res |= (shift_ur(tmp) & empty);
tmp = p1;
while ((tmp = (shift_dl(tmp) & p2)) != 0)
res |= (shift_dl(tmp) & empty);
tmp = p1;
while ((tmp = (shift_dr(tmp) & p2)) != 0)
res |= (shift_dr(tmp) & empty);
return res;
}
int board_x(uint64_t move)
{
if (move == 0)
{
return -1;
}
uint64_t mask = LEFT_MASK;
int i = 0;
while ((move & mask) == 0)
{
i++;
mask >>= 1;
}
return i;
}
int board_y(uint64_t move)
{
if (move == 0)
{
return -1;
}
uint64_t mask = UP_MASK;
int i = 0;
while ((move & mask) == 0)
{
i++;
mask >>= 8;
}
return i;
}
uint64_t move_player(uint64_t move, uint64_t p1, uint64_t p2)
{
uint64_t full = 0;
uint64_t empty = ~(p1 | move | p2);
int upbound = board_y(move);
int leftbound = board_x(move);
int rightbound = 8 - leftbound;
int downbound = 8 - upbound;
int k = 0;
uint64_t moveShift = move;
bool found = false;
// move down
while (k < downbound && !found)
{
moveShift |= shift_down(moveShift);
if ((moveShift & empty) != 0)
{
found = true;
}
else if ((moveShift & p1) != 0)
{
if (k == 0)
{
found = true;
}
else
{
found = true;
full |= moveShift;
}
}
k++;
}
//move up
moveShift = move;
k = 0;
found = false;
while (k < upbound && !found)
{
moveShift |= shift_up(moveShift);
if ((moveShift & empty) != 0)
{
found = true;
}
else if ((moveShift & p1) != 0)
{
if (k == 0)
{
found = true;
}
else
{
found = true;
full |= moveShift;
}
}
k++;
}
//move left
moveShift = move;
k = 0;
found = false;
while (k < leftbound && !found)
{
moveShift |= shift_left(moveShift);
if ((moveShift & empty) != 0)
{
found = true;
}
else if ((moveShift & p1) != 0)
{
if (k == 0)
{
found = true;
}
else
{
found = true;
full |= moveShift;
}
}
k++;
}
//move right
moveShift = move;
k = 0;
found = false;
while (k < rightbound && !found)
{
moveShift |= shift_right(moveShift);
if ((moveShift & empty) != 0)
{
found = true;
}
else if ((moveShift & p1) != 0)
{
if (k == 0)
{
found = true;
}
else
{
found = true;
full |= moveShift;
}
}
k++;
}
//move up-left
moveShift = move;
k = 0;
found = false;
while (k < (leftbound > upbound ? leftbound : upbound) && !found)
{
moveShift |= shift_ul(moveShift);
if ((moveShift & empty) != 0)
{
found = true;
}
else if ((moveShift & p1) != 0)
{
if (k == 0)
{
found = true;
}
else
{
found = true;
full |= moveShift;
}
}
k++;
}
//move up-right
moveShift = move;
k = 0;
found = false;
while (k < (rightbound > upbound ? rightbound : upbound) && !found)
{
moveShift |= shift_ur(moveShift);
if ((moveShift & empty) != 0)
{
found = true;
}
else if ((moveShift & p1) != 0)
{
if (k == 0)
{
found = true;
}
else
{
found = true;
full |= moveShift;
}
}
k++;
}
//move down-left
moveShift = move;
k = 0;
found = false;
while (k < (leftbound > downbound ? leftbound : downbound) && !found)
{
moveShift |= shift_dl(moveShift);
if ((moveShift & empty) != 0)
{
found = true;
}
else if ((moveShift & p1) != 0)
{
if (k == 0)
{
found = true;
}
else
{
found = true;
full |= moveShift;
}
}
k++;
}
//move down-right
moveShift = move;
k = 0;
found = false;
while (k < (rightbound > upbound ? rightbound : upbound) && !found)
{
moveShift |= shift_dr(moveShift);
if ((moveShift & empty) != 0)
{
found = true;
}
else if ((moveShift & p1) != 0)
{
if (k == 0)
{
found = true;
}
else
{
found = true;
full |= moveShift;
}
}
k++;
}
return ((full & p2) | p1 | move);
}
int bitCount(uint64_t x)
{
x -= (x >> 1) & m1; //put count of each 2 bits into those 2 bits
x = (x & m2) + ((x >> 2) & m2); //put count of each 4 bits into those 4 bits
x = (x + (x >> 4)) & m4; //put count of each 8 bits into those 8 bits
x += x >> 8; //put count of each 16 bits into their lowest 8 bits
x += x >> 16; //put count of each 32 bits into their lowest 8 bits
x += x >> 32; //put count of each 64 bits into their lowest 8 bits
return x & 0x7f;
}
int endofGame(uint64_t p1, uint64_t p2)
{
uint64_t p1moves = moves(p1, p2);
uint64_t p2moves = moves(p2, p1);
if ((p1moves == 0) && (p2moves == 0))
{
unsigned int p1ct = bitCount(p1);
unsigned int p2ct = bitCount(p2);
if (p1ct > p2ct)
{
return 1;
}
else if (p2ct > p1ct)
{
return 2;
}
else
{
return 3;
}
}
else
{
return 0;
}
}