Several Graphics settings, many quite obscure, are not yet editable in the GraphicsEditorWidget, including: - [ ] Graphics name (probably needs Scenefilter to be exploited first) - [ ] Streamline seed element (streamlines need some testing and fixes in Zinc first; stops on some element boundaries). - [ ] PolygonRenderMode can be an enum chooser instead of a wireframe flag (but it won't make a difference until more modes are added). - [ ] Font chooser needs to be tested once there is more than one font.