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DiscordRpc.cs
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104 lines (51 loc) · 2.38 KB
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using System;
using System.Runtime.InteropServices;
namespace DiscordRpcDemo
{
public class DiscordRpc
{
[DllImport("discord-rpc-w32.dll", CallingConvention = CallingConvention.Cdecl, EntryPoint = "Discord_Initialize")]
public static extern void Initialize(string applicationId, ref DiscordRpc.EventHandlers handlers, bool autoRegister, string optionalSteamId);
[DllImport("discord-rpc-w32.dll", CallingConvention = CallingConvention.Cdecl, EntryPoint = "Discord_RunCallbacks")]
public static extern void RunCallbacks();
[DllImport("discord-rpc-w32.dll", CallingConvention = CallingConvention.Cdecl, EntryPoint = "Discord_Shutdown")]
public static extern void Shutdown();
[DllImport("discord-rpc-w32.dll", CallingConvention = CallingConvention.Cdecl, EntryPoint = "Discord_UpdatePresence")]
public static extern void UpdatePresence(ref DiscordRpc.RichPresence presence);
internal static void Initialize(string v1, ref object handlers, bool v2, object p)
{
throw new NotImplementedException();
}
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void DisconnectedCallback(int errorCode, string message);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void ErrorCallback(int errorCode, string message);
public struct EventHandlers
{
public DiscordRpc.ReadyCallback readyCallback;
public DiscordRpc.DisconnectedCallback disconnectedCallback;
public DiscordRpc.ErrorCallback errorCallback;
}
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void ReadyCallback();
[Serializable]
public struct RichPresence
{
public string state;
public string details;
public long startTimestamp;
public long endTimestamp;
public string largeImageKey;
public string largeImageText;
public string smallImageKey;
public string smallImageText;
public string partyId;
public int partySize;
public int partyMax;
public string matchSecret;
public string joinSecret;
public string spectateSecret;
public bool instance;
}
}
}