Hello,
I appreciate your efforts very much! I have been using you library for a few days and I'm trying to figure out how to render the result object with SharpGL (OpenGL for C#). I'm very new to 3D stuff and OpenGL so it's quite hard to get things properly working...
My goal is to have a 3D model rendering on screen and to be able to rotate it & move the camera; not too difficult. The thing is that I'm having trouble knowing how to render a 3D model in OpenGL. I tried doing gl.Vertex(x, y, z) with all the vertices but it appears it's not enough. Could you give me some advices on how I should proceed to render a 3D model loaded with ObjLoader?
Thank you very much in advance.
Hello,
I appreciate your efforts very much! I have been using you library for a few days and I'm trying to figure out how to render the result object with SharpGL (OpenGL for C#). I'm very new to 3D stuff and OpenGL so it's quite hard to get things properly working...
My goal is to have a 3D model rendering on screen and to be able to rotate it & move the camera; not too difficult. The thing is that I'm having trouble knowing how to render a 3D model in OpenGL. I tried doing gl.Vertex(x, y, z) with all the vertices but it appears it's not enough. Could you give me some advices on how I should proceed to render a 3D model loaded with ObjLoader?
Thank you very much in advance.