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Save and restore state? #31

@deegles

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@deegles

Hi,

I got the examples working and this is really great. I think this would be a perfect fit for a story-generation game I'd like to make. My question is if it is possible to save and restore the current state of the system?

For example, in the blocks-world example, I can quiesce and the system ends with the state

Final state: {(arm_holding c), (clear a), (clear b), (on_table b), (on_table a), (stage blocks)}

I could simply replay the entire sequence of events to come back to that state, but ideally i would be able to point ceptre to a file that brings the system there.

Thoughts?

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