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RF 3.2.1/Core 1.10.1
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CHANGELOG.md

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@@ -6,7 +6,12 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [Unreleased]
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## [1.10] - 2025-18-18
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## [1.10.1] - 2025-12-18
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### Fixed
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- Crash on dedicated server.
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## [1.10] - 2025-12-18
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### Added
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- Maximum minecart speed is configurable.

docs/rf/server.mdx

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@@ -3,14 +3,14 @@ title: Raspberry Flavoured - Server Pack Installation
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hide_meta: true
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---
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The server pack will stay updated to the latest version of Raspberry Flavoured. Currently, the server pack is for 3.2. This guide expects that you already know how to set up a vanilla server. If not, try the [tutorial on the Minecraft Wiki](https://minecraft.wiki/w/Tutorial:Setting_up_a_Java_Edition_server), or one of the many, many YouTube tutorials.
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The server pack will stay updated to the latest version of Raspberry Flavoured. Currently, the server pack is for 3.2.1. This guide expects that you already know how to set up a vanilla server. If not, try the [tutorial on the Minecraft Wiki](https://minecraft.wiki/w/Tutorial:Setting_up_a_Java_Edition_server), or one of the many, many YouTube tutorials.
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## Running a server with console access (packwiz-installer) (recommended)
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If you are not using a hosting service and are able to use a system terminal to run `.bat` or `.sh` scripts, this is the best option for you.
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1. Create a directory for your server. This should be different than your Minecraft folder.
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1. Download my [server pack](https://asphodel.cc/resources/cf/Raspberry-Flavoured-3.2-Server-Pack.zip) and extract it to this server directory.
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1. Download my [server pack](https://asphodel.cc/resources/cf/Raspberry-Flavoured-3.2.1-Server-Pack.zip) and extract it to this server directory.
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5. Run `update.sh` (Linux, MacOS) or `update.bat` (Windows) to download the modpack files and install Forge.
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6. Run `run.sh` (Linux, MacOS) or `run.bat` (Windows) to start the server.
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7. Connect like normal!
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If you are using a hosting service, I backported the [Packwiz Server Updater](https://modrinth.com/mod/packwiz-server-updater) mod to Forge 1.19.2 for Raspberry Flavoured.
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1. Set up a Forge 1.19.2 server through your preferred host. This will differ depending on your host.
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1. Download my [server pack](https://asphodel.cc/resources/cf/Raspberry-Flavoured-3.2-Server-Pack.zip) and upload it to your server via FTP.
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1. Download my [server pack](https://asphodel.cc/resources/cf/Raspberry-Flavoured-3.2.1-Server-Pack.zip) and upload it to your server via FTP.
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3. Run the server.
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5. Run `packwiz update`. Wait for it to finish downloading, and shut down the server.
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6. Remove the `world` folder that was generated by vanilla Minecraft.
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As the server pack sources mods through Modrinth, an `mrpack` file is provided for users of Modrinth servers.
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1. Set up a Forge 1.19.2 server through Modrinth servers.
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2. When asked for a `mrpack` file, upload the [server pack](https://asphodel.cc/resources/cf/Raspberry-Flavoured-3.2-Server-Pack.mrpack).
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2. When asked for a `mrpack` file, upload the [server pack](https://asphodel.cc/resources/cf/Raspberry-Flavoured-3.2.1-Server-Pack.mrpack).
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3. Launch the server normally.
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4. Connect like normal!
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gradle.properties

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loom.platform = forge
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# Mod properties
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mod_version = 1.10
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mod_version = 1.10.1
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maven_group = cc.cassian.raspberry
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archives_name = raspberry_core
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src/main/java/cc/cassian/raspberry/events/AftershockEvent.java

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import cc.cassian.raspberry.registry.RaspberryMobEffects;
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import cc.cassian.raspberry.registry.RaspberryTags;
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import cofh.core.init.CoreMobEffects;
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import net.minecraft.client.player.LocalPlayer;
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import net.minecraft.world.effect.MobEffectInstance;
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import net.minecraft.world.effect.MobEffects;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraftforge.event.entity.EntityStruckByLightningEvent;
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*/
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public static void resist(LivingEntity entity) {
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int copperCount = 0;
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if (entity instanceof LocalPlayer) {
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if (entity instanceof Player player && player.isLocalPlayer()) {
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return;
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}
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for (ItemStack armorSlot : entity.getArmorSlots()) {

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