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chore(release): bump mobile version to 1.1.10 and update changelog#3

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c0d3rb4b4 merged 1 commit into
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codex/investigate-preview-screen-inaccuracies
Feb 22, 2026
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chore(release): bump mobile version to 1.1.10 and update changelog#3
c0d3rb4b4 merged 1 commit into
mainfrom
codex/investigate-preview-screen-inaccuracies

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Motivation

  • Bump the mobile package version and record the follow-up release notes for the recent preview geometry fixes so CI/release automation and users see the updated version and changelog entry.

Description

  • Updated apps/mobile/package.json version to 1.1.10 and added a ## [1.1.10] section to CHANGELOG.md documenting the eclipse preview geometry fix and associated regression tests.

Testing

  • Ran pnpm --filter @eclipse-timer/mobile test -- preview-geometry.test.ts which executed 3 tests and all passed, and ran pnpm --filter @eclipse-timer/mobile lint which reported no issues.

Codex Task

@c0d3rb4b4 c0d3rb4b4 merged commit 211e75f into main Feb 22, 2026
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💡 Codex Review

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Reviewed commit: 7144f45695

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const internalTouchOffset = Math.abs(sunRadius - moonRadius);

const anchors: Array<{ progress: number; offsetX: number }> = [
{ progress: 0, offsetX: -externalTouchOffset },
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P2 Badge Honor earliest available contact at progress 0

EclipsePreviewScreen computes timeline start as c1 ?? firstMs, so payloads without c1Utc can legitimately have c2/max at progress 0. This hardcoded start anchor forces progress 0 to outer tangency, and interpolateOffsetX returns that value before considering the real first contact, so the moon is drawn in the wrong phase exactly at the first timestamp (for example, showing C2 as outer tangency instead of inner tangency).

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@c0d3rb4b4 c0d3rb4b4 deleted the codex/investigate-preview-screen-inaccuracies branch February 26, 2026 05:03
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