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<!DOCTYPE html>
<html>
<head>
<meta charset='utf-8' />
<meta http-equiv="X-UA-Compatible" content="chrome=1" />
<meta name="description" content="Bwuu.github.com : Demos" />
<link rel="stylesheet" type="text/css" media="screen" href="stylesheets/stylesheet.css">
<title>Bwuu.github.com</title>
</head>
<body>
<!-- HEADER -->
<div id="header_wrap" class="outer">
<header class="inner">
<a id="forkme_banner" href="https://github.com/bwuu">View on GitHub</a>
<h1 id="project_title">Bwuu.github.com</h1>
<h2 id="project_tagline">Project Overviews</h2>
</header>
</div>
<!-- MAIN CONTENT -->
<div id="main_content_wrap" class="outer">
<section id="main_content" class="inner">
<p>Bryan Wu. b37wu@uwaterloo.ca. This page is currently being used to showcase some of my past projects and CS488 final project.</p>
<h3 id="FluidSim">Fluid Simulator</h3>
<p>Here is one of my first projects. It's a fluid simulator implementing the Smoothed Partical Hydrodynamics method in C++. I tried messing around with marching cubes but ended up rendering it using some basic point sprite shaders in OpenGL. Code is somewhat messy, as I was just starting to program. You can see it on github, if you want.</p>
<img src="/images/depth1.bmp" alt="blur">
<img src="/images/depth2.bmp" alt="blur">
<img src="/images/depth3.bmp" alt="blur">
<img src="/images/depth4.bmp" alt="blur">
<img src="/images/depth5.bmp" alt="blur">
<h3>Ray Tracer</h3>
<h4>Objectives</h4>
<p>Motion blur:</p>
<img src="/images/mb1.png" alt="blur">
<img src="/images/mb2.png" alt="blur">
<p>Texture Mapping:</p>
<img src="/images/texturedball.png" alt="blur">
<img src="/images/texturedbox.png" alt="blur">
<p>Bump Mapping. I discovered recently that its actually a bit broken.. </p>
<img src="/images/bumpyball.png" alt="blur">
<p>Reflection:</p>
<img src="/images/twospherereflection.png" alt="blur">
<img src="/images/reflection.png" alt="blur">
<p>Refraction:</p>
<img src="/images/refraction.png" alt="blur">
<img src="/images/refraction2.png" alt="blur">
<p>Depth of Field. Initially first sphere is in focus and then second sphere is in focus:</p>
<img src="/images/dof1.png" alt="blur">
<img src="/images/dof2.png" alt="blur">
<p>Soft shadows. In the first image soft shadows are off, and in the second soft shadows are on:</p>
<img src="/images/hardshadow.png" alt="blur">
<img src="/images/texturedball.png" alt="blur">
<p>Rays through Portals:</p>
<img src="/images/portal.png" alt="blur">
<p>Final Image. Bump mapping is a bit off so I also provide a simply textured version:</p>
<img src="/images/fin.png" alt="blur">
<img src="/images/final.png" alt="blur">
<p>Additional Images:</p>
<img src="/images/opposite.png" alt="blur">
<img src="/images/rp.png" alt="blur">
</section>
</div>
<!-- FOOTER -->
<div id="footer_wrap" class="outer">
<footer class="inner">
<p>Published with <a href="http://pages.github.com">GitHub Pages</a></p>
</footer>
</div>
</body>
</html>