Skip to content

Latest commit

 

History

History
5 lines (3 loc) · 455 Bytes

File metadata and controls

5 lines (3 loc) · 455 Bytes

SNES Emulator Integration for Unity

This project integrates an existing SNES emulator core into the Unity game engine, enabling real-time execution of authentic SNES games within a 3D-rendered environment via RenderTexture.

The focus of this work is on system integration rather than emulator implementation, including native-to-C# bridging, synchronized input handling, audio playback, and frame-accurate rendering control inside Unity’s runtime.