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134 lines (112 loc) · 2.73 KB
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#include <nusys.h>
beginseg
name "code"
entry nuBoot
flags BOOT OBJECT
address NU_SPEC_BOOT_ADDR
stack NU_SPEC_BOOT_STACK
include "codesegment.o"
include "$(ROOT)/usr/lib/PR/rspboot.o"
include "$(ROOT)/usr/lib/PR/gspF3DEX2.fifo.o"
include "$(ROOT)/usr/lib/PR/gspL3DEX2.fifo.o"
include "$(ROOT)/usr/lib/PR/gspF3DEX2.Rej.fifo.o"
include "$(ROOT)/usr/lib/PR/aspMain.o"
include "$(ROOT)/usr/lib/PR/n_aspMain.o"
include "$(ROOT)/usr/lib/PR/gspF3DEX2.NoN.fifo.o"
include "$(ROOT)/usr/lib/PR/gspF3DLX2.Rej.fifo.o"
include "$(ROOT)/usr/lib/PR/gspS2DEX2.fifo.o"
endseg
/*--------------------------------------------------------------
SFX
--------------------------------------------------------------*/
// Pointer to bank sounds
beginseg
name "bank_sfx_pbank"
flags RAW
include "assets/sounds/bank_sfx.ptr"
endseg
// Bank containing sound data
beginseg
name "bank_sfx_wbank"
flags RAW
include "assets/sounds/bank_sfx.wbk"
endseg
// Sound effects list
beginseg
name "bank_sfx_sfx"
flags RAW
include "assets/sounds/bank_sfx.bfx"
endseg
/*--------------------------------------------------------------
Music
--------------------------------------------------------------*/
// Pointer to bank sounds
beginseg
name "bank_instr_pbank"
flags RAW
include "assets/music/bank_instr.ptr"
endseg
// Bank containing sound data
beginseg
name "bank_instr_wbank"
flags RAW
include "assets/music/bank_instr.wbk"
endseg
// Main Song 1 part 1
beginseg
name "sng_main1_1"
flags RAW
include "assets/music/sng_main1_1.bin"
endseg
// Main Song 1 part 2
beginseg
name "sng_main1_2"
flags RAW
include "assets/music/sng_main1_2.bin"
endseg
// Main Song 1 part 3
beginseg
name "sng_main1_3"
flags RAW
include "assets/music/sng_main1_3.bin"
endseg
// Main Song 2
beginseg
name "sng_main2"
flags RAW
include "assets/music/sng_main2.bin"
endseg
// Main Song 3
beginseg
name "sng_main3"
flags RAW
include "assets/music/sng_main3.bin"
endseg
// Game Over Tune
beginseg
name "sng_gameover"
flags RAW
include "assets/music/sng_gameover.bin"
endseg
// Menu Music
beginseg
name "sng_menu"
flags RAW
include "assets/music/sng_menu.bin"
endseg
beginwave
name "compiledrom"
include "code"
include "bank_instr_pbank"
include "bank_instr_wbank"
include "sng_main1_1"
include "sng_main1_2"
include "sng_main1_3"
include "sng_main2"
include "sng_main3"
include "sng_gameover"
include "sng_menu"
include "bank_sfx_pbank"
include "bank_sfx_wbank"
include "bank_sfx_sfx"
endwave