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audio_player.py
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54 lines (44 loc) · 1.44 KB
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import pygame
class AudioPlayer:
def __init__(self):
self.player = pygame
self.player.init()
self.playing = False
self.paused = False
self.playerIndex = 0
self.playerQueue = [
"audio/Just the way you are- Music Box.mp3",
"audio/Can't help falling in love -music box.mp3",
"audio/Yellow -Music Box.mp3",
"audio/Born to die-Music Box.mp3"
]
def load_file(self):
audio_file = self.playerQueue[self.playerIndex]
self.player.mixer.music.load(audio_file)
def play(self):
if not self.playing:
if not self.paused:
print('play')
self.player.mixer.music.play(loops=-1)
else:
print('unpause')
self.player.mixer.music.unpause()
self.paused = False
self.playing = True
def next(self):
self.stop()
self.playerIndex = (self.playerIndex + 1) % len(self.playerQueue)
self.load_file()
def get_playing_status(self):
return self.player.mixer.music.get_busy()
def stop(self):
self.player.mixer.music.stop()
self.playing = False
self.paused = False
def pause(self):
print('pause')
self.player.mixer.music.pause()
self.playing = False
self.paused = True
def get_track_name(self):
return self.playerQueue[self.playerIndex]