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README.md

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# MaterialSkin.NET5
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IgnaceMaes' MaterialSkin port to .NET 5
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[IgnaceMaes' MaterialSkin](https://github.com/IgnaceMaes/MaterialSkin) port to .NET 5
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## Nuget
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https://www.nuget.org/packages/MaterialSkin.NET5/

src/MaterialSkin.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.31112.23
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MaterialSkin", "MaterialSkin\MaterialSkin.csproj", "{40237559-2A59-4AF6-B204-D24C5B9A2A51}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MaterialSkinExample", "MaterialSkinExample\MaterialSkinExample.csproj", "{59668A61-31D5-445D-B65F-CB79BC05E274}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{40237559-2A59-4AF6-B204-D24C5B9A2A51}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{40237559-2A59-4AF6-B204-D24C5B9A2A51}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{40237559-2A59-4AF6-B204-D24C5B9A2A51}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{40237559-2A59-4AF6-B204-D24C5B9A2A51}.Release|Any CPU.Build.0 = Release|Any CPU
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{59668A61-31D5-445D-B65F-CB79BC05E274}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{59668A61-31D5-445D-B65F-CB79BC05E274}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{59668A61-31D5-445D-B65F-CB79BC05E274}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{59668A61-31D5-445D-B65F-CB79BC05E274}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {72502849-BB63-4858-A84E-C6AC5F34A79D}
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EndGlobalSection
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EndGlobal
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namespace MaterialSkin.Animations
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{
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enum AnimationDirection
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{
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In, //In. Stops if finished.
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Out, //Out. Stops if finished.
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InOutIn, //Same as In, but changes to InOutOut if finished.
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InOutOut, //Same as Out.
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InOutRepeatingIn, // Same as In, but changes to InOutRepeatingOut if finished.
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InOutRepeatingOut // Same as Out, but changes to InOutRepeatingIn if finished.
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}
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}

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