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<html>
<head>
<title>Autonomous Agent 4.2 - Wander Steering Behavior</title>
<script src="https://cdn.jsdelivr.net/npm/p5@1.5.0/lib/p5.min.js"></script>
<script>
const WanderRadius = 50;
const DisplacementRange = 0.3;
class Vehicle {
constructor(x, y) {
this.pos = createVector(x, y);
this.velocity = createVector(1 ,0);
this.acceleration = createVector();
this.mass = 1;
this.maxSpeed = 2;
this.radius = 16;
this.maxForce = 0.1;
this.thresholdToSlow = 100;
this.wanderTheta = PI/2;
}
wander() {
let wanderPoint = this.velocity.copy();
wanderPoint.setMag(100);
wanderPoint.add(this.pos); // velocity is only a vector but adding position, it moves foward.
// fill(255, 0, 0);
// noStroke();
// circle(wanderPoint.x, wanderPoint.y, 8);
// noFill();
// stroke(255);
// circle(wanderPoint.x, wanderPoint.y, WanderRadius * 2);
// stroke(255);
// line(this.pos.x, this.pos.y, wanderPoint.x, wanderPoint.y);
let theta = this.wanderTheta + this.velocity.heading();
let x = WanderRadius * cos(theta);
let y = WanderRadius * sin(theta);
wanderPoint.add(x, y);
// fill(0, 255, 0);
// noStroke();
// circle(wanderPoint.x, wanderPoint.y, 16);
// stroke(255);
// line(this.pos.x, this.pos.y, wanderPoint.x, wanderPoint.y);
let steeringForce = wanderPoint.sub(this.pos)
steeringForce.setMag(this.maxForce);
this.applyForce(steeringForce);
this.wanderTheta += random(-DisplacementRange, DisplacementRange);
}
arrive(target) {
let force = p5.Vector.sub(target, this.pos);
let distance = force.mag();
if (distance < this.thresholdToSlow) {
let desiredSpeed = map(distance, 0, this.thresholdToSlow, 0, this.maxSpeed);
force.setMag(desiredSpeed);
} else {
force.setMag(this.maxSpeed);
}
force.sub(this.velocity);
force.limit(this.maxForce);
this.applyForce(force);
}
seek(target) {
// let desiredVelocity = p5.Vector.sub(target, this.pos);
// desiredVelocity.setMag(this.maxSpeed); // My strategy is to select a desired velocity equals to max speed (other strategies could have been selected).
// let steeringForce = p5.Vector.sub(desiredVelocity, this.velocity);
// steeringForce.limit(this.maxForce);
// this.applyForce(steeringForce);
let force = p5.Vector.sub(target, this.pos);
force.setMag(this.maxSpeed);
force.sub(this.velocity);
force.limit(this.maxForce);
this.applyForce(force);
}
edges() {
if (this.pos.y >= (height - this.radius)) {
this.pos.y = height - this.radius;
this.velocity.y *= -1;
} else if (this.pos.y <= 0) {
this.pos.y = this.radius;
this.velocity.y *= -1;
}
if (this.pos.x >= (width - this.radius)) {
this.pos.x = width - this.radius;
this.velocity.x *= - 1;
} else if (this.pos.x <= 0) {
this.pos.x = this.radius;
this.velocity.x *= -1;
}
}
applyForce(force) {
this.acceleration.add(force); // F = m * a => a = F / m (1) => a = F;
}
update() {
this.velocity.add(this.acceleration);
this.velocity.limit(this.maxSpeed);
this.pos.add(this.velocity);
this.acceleration.set(0, 0);
}
show() {
stroke(255);
strokeWeight(2);
fill(255);
push();
translate(this.pos.x, this.pos.y);
rotate(this.velocity.heading());
triangle(-this.radius, - this.radius /2 , -this.radius, this.radius/2, this.radius, 0);
pop();
}
}
let vehicle;
function setup() {
createCanvas(800, 600);
vehicle = new Vehicle(100, 100);
}
function draw() {
background(0);
vehicle.wander();
vehicle.update();
vehicle.show();
vehicle.edges();
}
</script>
</head>
</html>